Friday, July 19, 2024
Monday, July 15, 2024
Fleeting Sobriety

Sunday, June 9, 2024
The Artificier
Name: Mirko Mairon Mallory
Aliases: The Artificer, The Mechanic
Sex: Male
Species: Rathi (red fox/rabbit) Hybrid
Age: 33
Place of Birth: Birr, County Offaly, Ireland, Earth-660
Occupation: Freelance “Technical Adviser," Pirate, Supervillain
Legal Status: Wanted
Allegiance: Mallory Family (formerly)
Height: 5'8”
Weight: ~140lbs
Sexuality: Homosexual
Marital Status: Single
Known relatives: Mallory Mallory (mother; deceased), Edvin Mallory (father), Margo Mallory (triplet sister), Morgan Mallory (triplet sister), Mira Jane Mallory (clone of triplet sister), Doc Mallory (half-brother), Rebecca Mallory (niece), Zahra Xerfantes (sister-in-law)
Vehicle of Choice: The Theseus
Weapons of Choice: Tasers, Multiple Snare and Gas traps, Mentally and Remotely Controlled Androids
Creator: Groveclearer
Voiceclaim: Kefin Mahon
Mirko Mallory was born alongside his twin sisters, Margo and Morgan, in the fall of 1989, nineteen years the junior of his older brother Doc Mallory. The trio were fairly rough hybrids, fox and rabbit traits' not exactly having the smoothest blend. Whereas his sisters were far more vulpine, he inherited the brunt of the lapine traits, being almost fully capable of passing for a full-blooded rabbit save for the all-important teeth and eyes. This naturally got him labeled “creepy” by other children, something he's resented the bulk of his life and compensated (many would say overcompensated) for by becoming extremely personable thanks to public speaking and improv courses. He never shuts up, to put a point on it.
At age fifteen Mallory Mallory caught him in a...compromised position with one of her wrestling trainees, who was promptly sent packing. She never discussed this with Mirko, seemingly trying to compartmentalize it away as quickly as possible, but the look of disappointment she gave him stuck with him forever.
Then he got the best news of all – Marion was dead! Apparently his big, aloof, selfish, millionaire older brother that was oh-so-handsome and a far better man than he'd ever be had just wandered off one Christmas Eve and never came home, leading to a manhunt all over Japan and the eventual determination that he was legally dead. Good stuff! Everything was turning up Mirko!
...and then Marion came back to life.
Mirko could not recall how the Fa'tik sleeper program had been activated but within a matter of minutes hundreds of people were dead and several more injured. Zucca had been rendered inoperable. Half of his family was missing in the fray. Bex and the other Fa'tik children had gone crazy. She'd leveled a four story building. The last he saw of Doc Mallory, he'd been pushing some green-haired pop singer out of the way before it fell on top of him, crushing him down into the Cryok's undercroft and presumably killing him.
She went stiff in his arms. The reek of death overpowered him. He laid on his side and stared at her corpse, for how many hours he'd never know.
It was several months before The Siege of the Cryok was ended. Bex was alive. His father was alive. His sisters were alive.
Marion was somehow alive.
Of course.
Of fucking course.
Mirko discharged himself from the hospital with the help of an EMP grenade he'd whipped together from miscellaneous parts. The localized blackout it created caused a power failure leading to several patients in intensive care to pass away. Sadly none of them were Marion. Hijacking the nearest shuttlecraft he could, Mirko left The Cryok's orbit and entered free space. And there, alone in the unrestrained beauty of a cold cosmos, he wept; a little bit for his family, but mostly for himself.
“Hoiya, folks! It's yer old pal The Artificer! Which Artificer? The. As in me. Lovely stuff ya got in this sector. Truly lovely. Lotsa nice, usable technowhatzit. I still dunno what half of it does but that's the fun! If ya don't wanna end up like them poor sods aboard The Pedestro, I'd suggest stayin' outta the curly bit at the end'a the Rhimar fer the next... month or so. And whatever ya do, please don't send more securidrones my way. The last ones were just... tooooo... sweeeet!”
STRENGTHS
- Omega level technokinesis / mechanokinesis: The Artificer has complete psionic control over any bit of technology he creates or improves. If that sounds like a vague, drastically overpowered superhuman lottery winning ability... that's because it is. He doesn't even really understand the limitations of it himself, and he's a genius. There seems to be no upper limit to the physical size or quantity of the devices he can control at a given time, and the definition of “technology” seems to be extremely generous, apparently covering any crafted object with one or more moving parts. The only hard limitations he's discovered thus far are that:
1) He has to be conscious to affect his devices.
2) Without the aid of a pscionic amplifier his range is restricted to a roughly 500 foot bubble around himself.
3) The ability is systemic – the more complex the technology, the more tinkering he has to do on it to control it. Say he replaces the cover on a light switch. He can now remotely flip that switch on and off. Say he rotated the tires on your car. He can now cause them to spin and turn the driveshaft. If he wanted to engage the ignition and drive the car mentally, he'd have to tinker with those as well...
- Cascade Effect: ...or build a device to do it for him. Because his ability also has an exponential cascade effect in play. Say he builds a robot. He now has control over that robot. Say he programs that robot to build another robot. He now has control over two robots. Anything that he controls can be instructed to build or modify something that he will also control in turn. And once touched by him, it's always susceptible to his will. In this sense he is a one-man technological virus; capable of spreading his domination over entire ships, stations, and even planetoids if given enough time and resources.
- Personable: A very nice, chummy guy. Assuming you don't have something he wants. Or happen to be named Marion. In which case, he's faux affably evil.
WEAKNESSES
- Insecure: Despite being a charismatic, adorkably square genius who could realistically excel at most anything he puts his mind to, Mirko simply feels that he isn't as good as his siblings or parents. More than anything, he craves validation and tangible assurance of his worth. As good as he is at cajoling folks, he's easy to manipulate if you know how to push him.
- Duplicitous: The Artificer has exactly two goals in life – accumulate as much technological power as possible...and kill Marion. He'll stab anyone in the back as long as it serves one of those two goals. He's gotten on the bad side of a lot of powerful people as a result.
- Indirect Combatant: Mirko's an average physical specimen with very little real combat training and your average Joe on the street could feasibly take him in a fistfight. His power also requires a lot of prep time. As such he's only as good in a fight as whatever gimmick he's got on his person or within psionic reach at the time. Strip away all the accouterments and he's a fairly average, unathletic guy who could realistically be taken down by anyone who can throw a solid punch.
- Creatively Lazy: While a genius in his own right, Mirko more often than not just mashes together existing tech (usually stolen from other geniuses: JAQ/L, the Fa'Tik Empire, and Kristie Sparks are not fans of his) for a quick fix. His original designs tend to be rudimentary and far less sturdy compared to his peers in the tech genius game. His personal transportation, the Theseus, is a customized pirate ship created from several different cruisers and trade vessels crudely smashed together. Craftsmanship is ironically the first thing to go once the ability to completely control everything you build is an option.
- Cowardly: His plans usually involve one big shock-and-awe ploy... that invariably end with him turning tail and running at the first sign of failure.
POWER GRID
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Bio by Groveclearer
Image 1 by Pyrodox
