Friday, January 12, 2024

Squire























LEGAL NAME: Rebecca Renée Mallory
ALIASES: Squire, Pinpoint, “The Galaxy's Greatest Marksman”, Becky, Bex, 5Q1RE
SEX: Female
SPECIES: Fa'tik Anthroid (brown raccoon)
AGE: 68 (time dilation), 27 (physically)
PLACE OF BIRTH: Unknown Fa'tik Genetics Facility
LEGAL STATUS: Resident: Pinpoint Ranch, Pandennsa, Spira 
OCCUPATION: Rancher, Mercenary, Galactic Adventurer (semi-retired)
ALLEGIANCE: Volencian Mercenary Guild, The Marvelous Mallories (formerly), Argonaut Privateers, Xerfantes Family
HEIGHT:  6'0”
WEIGHT: 220lbs
SEXUALITY: Heterosexual
MARITAL STATUS: Single
KNOWN RELATIVES: Doc Mallory (adoptive father), Zucca Xerfantes (godfather), Mallory Mallory (grandmother), Edvin Mallory (grandfather), Margo Mallory (aunt), Morgan Mallory (aunt), Mira Mallory (aunt), Mirko Mallory (uncle), LADY (chimeric sister)
VEHICLE OF CHOICE: Various Trucks, Airships, and Combat Vehicles, The Argo, The Cryok
WEAPONS OF CHOICE: Multitudinous Firearms, Improvised Thrown Weaponry, OmniScan
CREATOR:  Groveclearer
VOICECLAIM: Lauren Bacall 

       Rebecca  Renée Mallory was, as far as she knew, born sometime in the fall of 1999 and swiftly adopted by Andrew “Doc” Mallory of Mallory's Tailor Shop located in Niigata, Japan. Becky was a playful, precocious child who loved coloring, trains, and visits from her various uncles, especially her Uncle Zook; he always brought the best gifts. Most of all she loved her father. His parenting was strict but loving.  Morning stretches at six, bedtime prayers at eight, Holy Mass every Sunday. It wasn't until she attended her first year of private school at age nine that she realized she was different from her peers. Most of them couldn't speak English fluently, let alone Mandarin or Russian. Then there were the physical attributes – she was a head taller than the tallest of them and they were impressed by motor functions she'd mastered ages ago, such as tightrope walking and standing meter high vertical leaps. When asked about it, her father chalked it down to differences between his homeschooling techniques and what the public system offered.


       As she approached her teenage years, Becky became more critical of her father, feeling he was hiding something from her regarding her origins. Whenever pressed on it he would deflect, stating that either it wasn't important or she wasn't ready for it. Naturally, these mixed signals only made her push back harder until eventually he relented. One morning he and her Uncle Zook took her aside and explained to her that she wasn't born in Japan; in fact she wasn't from Earth at all. They'd discovered her and dozens of infants like her aboard a science ship operated by the infamous Fa'tik Empire. (Specifically she was designated a 5th Generation Quadrant-1 Reconnaissance Elite - a 5Q1RE.) Doc had taken a shine to her and raised her as his own while the remainder of the children had been distributed to various families aboard The Cryok. Speaking of which... her Uncle Zook was none other than Zucca Xerfantes, an apparently immortal cyborg alien hybrid from another dimension who could read minds and had a starship the size of a small solar system. 

       It was all a bit much for her to take in at once.

       One quick tour of The Cryok later and it was still a bit much but was easier to digest.

       For about two years everything was golden. Whenever she got good grades, which was often, she got to spend a week vacationing aboard The Cryok, venturing around its seemingly limitless biomes and meeting peoples and creatures she'd thought only existed in fantasy. With the air cleared between them, her father began instructing her in some of the more outlandish skills he'd picked up during his centuries of life (for, as Becky found out quickly, time seemed to crawl to a standstill on Earth while they were aboard the ship; a nifty bit of dimensional relativity she didn't fully understand). She quickly met or surpassed him in the physical arts, much to his surprise. If it wasn't already evident that she'd been genetically enhanced as an infant, it sure was by the time the teenage girl started keeping up with a workout routine designed to push a full grown athletic man to his limits.
       Then, on Christmas Eve of 2012, everything changed. Her father simply vanished without a trace. She begged Zucca to find him, which he naturally agreed to without any persuasion, and days ticked by before it became obvious to her he'd befallen the same fate. With authorities baffled as to what had happened to her legal guardian, Becky was delivered across the seas to live with her estranged extended family in rural Ireland. It was the first time she'd ever met her grandmother, grandfather, and three college-age aunts and uncle. For the next four years she'd live with them on their ranch / doctor's office / wrestling training compound, not knowing if she'd ever see her father or board the Cryok ever again.
       Despite some initial awkwardness – adapting to both local customs and her family's proclivity towards loud and elaborate profanity – she bonded perfectly well with them. Turns out her grandfather was roughly the same age as her father and her aunts and uncle were far closer to her in age than she'd have ever guessed. However, Becky (who now insisted upon being called Rebecca) very quickly discovered one of the primary reasons why her father had never mentioned his extended family to her or had much of any contact with them during her lifetime: in addition to being a family of carny grifters they were also none other than the Marvelous Mallories, Ireland's foremost superhero team.
       In a move of teenage defiance that would have massively peeved off her father, Rebecca dyed half of her hair blonde in memory of her missing godfather and joined the group under the alias Pinpoint: The World's Greatest Marksman; at least she had the common sense to wear a mask, unlike her aunts. For nearly four years she toured all over the United Kingdom and Europe as part of the most marketed hero troupe in the hemisphere. It was during this time she learned than none other than Wendell Allen Roussimoff, former CEO of MANNA and current BBC guest business panelist, was behind the disappearance of her father and uncle. She naturally attempted to kill him in revenge. This attempt was thankfully(?) foiled by Wendell's estranged wife, Sorova Roussimoff, who was unknowingly a highly trained assassin of the Church of Revenance. Rebecca sustained the most hellacious beating of her life in the process, only being spared from death when a shocked Sorova unmasked her to reveal a very emotionally fraught teenage girl. The two have been adversaries ever since, albeit the rivalry is fairly one-sided, with Rebecca being the frequent aggressor.
       Doc Mallory and Zucca Xerfantes returned to Earth on Christmas Day of 2016, exactly four years following their initial disappearance. It turned out the pair of them had been tricked into a time dilation pocket wherein one year passed on Earth for every one minute inside. After the initial tearful reunion took place, it became evident that problems between Doc and his family would persist. He had no intention of leaving his daughter with them and intended to move back to Japan as if none of this had ever happened. After a forced stay of several months (during which Doc had all of his legal statuses restored from DECEASED to ALIVE) and hours of argumentation (some of which physical) her father finally caved and agreed to let her finish up her last year of school in Ireland. Though he still vociferously disagreed with her decision to become a vigilante hero. This seeming hypocrisy would drive a wedge between Rebecca and her father.
       Eventually the Marvelous Mallories boarded The Cryok and became recurring visitors to the impossibly large space station. As her 18th birthday grew close Rebecca began to feel an indescribable urge to meet all of her siblings – the ones crafted by the Fa'tik Empire. She felt the need to understand them and, perhaps in the doing, better understand herself. Little did she suspect this was an implanted biological command by her creators. One that even Zucca could not detect as it was a sleeper command. As soon as Rebecca was gathered with forty of her fellow Fa'tik creations during a communal 18th birthday celebration aboard The Cryok, a mental switch was flipped. Thus began the 2017 Siege of The Cryok
       A large swath of a central city in The Cryok was taken over by the Fa'tik insurgents, led primarily by a heavily indoctrinated Rebecca. It was during this period of three months that she both killed her grandmother and toppled a building on her father, resulting in him having a serious leg injury that left him with a limp the rest of his life. It was only through the Xerfantes family and the Mallories working together that the insurrection was subdued. Rebecca's own conditioning (among other things) was finally broken when her father tricked her into attempting to commit a murder-suicide on the pair of them with an unloaded weapon. This entire sordid sequence left Rebecca with severe mental scars, unable to trust herself and feeling personally accountable for all the death and destruction that took place, despite having been arguably the least culpable person in the whole mess. Eventually the Cryok Cooperative Council voted to have all the Fa'tik insurgents – all now legally adults and nearly all of whom adopted by families aboard the ship – banished from the vessel. Despite her Uncle Zook's being willing to bend the rules in her case, Rebecca declined the offer to live anonymously aboard his ship. She instead bid farewell to her family – what was left of them – and entered a dimensional portal to another realm, taking the mononym Squire as her new alias. A constant reminder of what she was and what she could become again if she wasn't careful.

       ...and she later learned her new home was none other than Spira during the events of Lone Candle.

       Despite doing her damnedest to lay low and run a small ranch out of the province of Pandennsa, the call of adventure came to her once again. Initially this saw her join the Mercenary Guild and (unsuccessfully) attempt to keep away from Aries Passadar, whom she knew from a branching timeline as an older woman who was once romantically involved with her father. However, attempting to play keep-away with Aries only led to her being more curious about her and their being placed on the same team by squad leader Jen Denjeigo. 
       Prior to Aries' ascension to the ranks of a fire-spewing hellbeast, Squire was the go-to one-woman-army of the Guild; a position she gladly gave up at first convenience and is still loathe to pick up unless the situation is dire.
       Squire's presence and association with Aries Passadar eventually led to a split in the timelines that resulted in the creation of the Argonaut Privateers universe, or at least one almost identical to that in which a young Becky first met an older Aries. Thus the gods of space-time laugh at our attempts to make sense of the universe.
        Squire still receives the occasional gift and visit from her father and favorite uncle, though she attempts to keep them away from her for their own safety. They've long forgiven her but she seemingly cannot forgive herself.






STRENGTHS

- Expert Marksman: Has an inborn understanding of angles andtrajectories, and an uncanny sense of spacial reasoning in addition to thousands of hours of practice with firearms and thrown weapons. She may well be the single best marksman in the universe. Not that she's had any direct competition to that claim. Yet.
- Infiltration Kkills: Bred to be a master infiltration unit. Naturally light and quick on her feet, in possession of good balance, and even fairly skilled at hacking and free-wiring. Not as good as she should be at any of these things due to relative inexperience and personal reticence to learn.
- Enhanced Physiology: Genetically designed specifically to be a one woman infiltration unit. Very few characters (or groups of characters) can take her in a direct combat situation. Physically stronger, faster, and more agile than most fit men her size and capable of tanking shots that would level most livestock. Possesses a marginal healing factor. Give her a shield and she'd be Captain Volencia.
- Multilingual: A benefit of having Doc Mallory and Zucca Xerfantes as father figures, she is fluent in a number of languages. Not a babel fish by any means and fairly rusty in some of them, but rounded nonetheless.
- Still Nice Under It All: Believe it or not, extraordinarily caring and attentive once you get beyond her paranoia. It's been said by her peers she'd be a great mother if she ever gave a thought to it. Very good with animals as well. Rancher and all.

WEAKNESSES

Antisocial: Slow to trust, fairly blunt in conversation, and not a terribly social person to begin with, Squire is best utilized either working on her own or under the direct command of a skilled mission control. Tends to butt heads in groups comprised of more than three people or – for some reason she's at a loss to explain – groups consisting predominantly of men.
- Absent-Minded: Hardly gives anything the focus it deserves. Obvious things tend to slip her attention as she's more focused inwards and operating on autopilot most days. It's rather easy to get the drop on her when she's in this headspace, as Pyrodox has made pointed note of.
- Unfocused Skillset: In a conscious effort to distance herself from what she was created to be, Squire does not lean into her natural affinity for stealth and assassination, something that absolutely flummoxes both her allies and adversaries. She'd rather charge in, guns blazing, than utilize any of her Fa'tik programming, fearing she'd lapse back into a mindless puppet. If folks didn't know better they'd think she were...
- Subconsciously Suicidal: Underwent a complete crisis of faith and identity during her brain hijacking and lives in constant fear it will happen again. Blames herself for her actions and seeks judgment for such. This manifests in bouts of extreme risk-taking behavior both on the job and in her personal life, making her a liability to most group efforts; often throwing herself at situations that she's ill prepared for or going about ones in ways that maximize personal risk. Better her than someone else, she tells herself.


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Bio by Groveclearer 
Image 1 by Kenji_Blake (NSFW)
Image 2 by Pyrodox
Image 3 by HM-Studios
Image 5 by Pyrodox
Image 5 by Pawmageddon 
Grid Average: 2.67

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