Sunday, November 10, 2024

Choices - Part 3


< PART 2


        “Thank you…Miss Roussimoff. That will be all.”

With the Grand Elder’s dismissal, Sorova left him, Pyrodox, Saleria, and others to discuss the matter further with presumably grave intent. Wendell was an invaluable accountant for the Church, but such things were too sensitive to discuss with him and an transdim. She immediately knew why he looked so preoccupied.

     Of these forbidden subjects the one that naturally inspired the most trepidation was the apparent crux event she had stumbled upon in company the previous day, and Wendell was well aware of the gravity of that.

     “Wendy, uh, Wendell…”

     Wendell continued to sulk with his drink, glaring at apparently nothing.

     “I think we should talk about it. About what happened with…him.”

     Wendell took a few deep breath as in preparation for physical exertion. “Things were going along well enough, but…I was getting a little more unstable, our marriage was getting tense. I don’t know if it was really bad, but…I know it would’ve gotten worse, if I hadn’t listened to that Tailor. I don’t know what the difference was, but…something made me take a second look into MANNA. I prayed to God it wasn’t true, but…it was. Worst day of my life when I made myself pick up the phone and tell President Furnier that he had to call a State of Emergency. I couldn’t have done it without you holding my hand.” He smiled her poignantly. “I knew my life was pretty much over. I mean, how could I possibly show my face on Terra after that?”

      “Well, if it makes you feel better, my Wendy found a way,” Sorova shrugged.

      “He did that to you, didn’t he?”

      Sorova felt the scars on her face and nodded.

      “And of course, you had to find a way to make it beautiful. Floral patterns. So like her.”

      “You like it?” she said hopefully.

      He struggled for a second. “I like what you did with it…I-“ He shook his head. “Sorova, none of that shit is right. You shouldn’t even have those scars! Those designs shouldn't even exist, I did this to u-I mean he did this to you-I mean...” 

      Wendell’s eyes assumed a feral desperate fear when he caught himself, and Sorova understood. Most people will deflect from their own responsibility, blame anyone and anything before they would face their own culpability, a basic flaw in human nature that could not be easily broken or defied. But there was one thing from whom the darkest depths of crippling guilt and self-hatred was an escape. A being who inspired fear so primal that depression felt like hope in comparison.

      Her Wendell never escaped being one of Grammick’s toys. All the drugs, all the outbursts, they were flights from acknowledging his familiarity with that creature. The only thing known to get her husband to take something seriously was the suggestion that Grammick was involved. For a split-second Sorova had once considered using that as a pretext for getting him to behave, but she immediately recoiled from the thought, a thought whose brief existence still occasionally haunted her as if it was an intrusion wrought by the demon himself.

     Wendell was bent and shivering now. “He…almost…took everything from us.” Sorova held him tight, remembering that there were entire worlds of people who knew his fear. 

 

    “Squeeze your diaphragm a bit more, okay?”

    Since Monique was said to be a developing singer, Sorova only thought it was fitting to give her some lessons. Wendell decided to go do some bookkeeping for the Church to get his mind off things, and it was her opportunity to spend some time at home with the kids.

     Monique tensed her coils and sang again. Noticeably better, but still not perfect. Sorova had forgotten how bad or good such a sound would be for someone her age, and anything less than perfect sounded bad to her, but she was still Sorova Roussimoff.

     “That was so beautiful!” she gushed, clapping in a childlike way, completely free of sarcasm. “See how much better that is?”

      “Yeah, but it’s not as good as you sound,” Monique pouted.

      “Don’t worry, I had to start somewhere, too. You try so hard and you’re clearly getting better. You get better with each rehearsal. I’m so proud of you!”

     “You watched my rehearsals?” Monique's face brightened up. 

      “Of course I did! I wouldn’t miss them for the world?”

      “Are-are you ever gonna do one for us?”

 

       Little Wynfrith was staring at the offending math problem whens Sorova slithered into his room. He had no doubt heard her helping Monique with her singing, and she felt a bit guilty for not being an expert at the boy’s focus.

      “You stuck?” she ventured.

      “Dad usually helps me when I am.”

      “Well, math isn’t my thing, but maybe you can talk to me about the problems you do know. I bet you could teach me.” She put picked up up and held her in her arms. He seemed a bit confused at first, but his tension disappeared as she held his book in front of him so he could explain what he had learned. 

       He smiled when she kissed him good night. She had carefully tucked both children in bed with a story (she was good at telling stories) after a jovial evening with them and their father. As she approached her designated couch, she skulked stealthily underneath the shrine to this world’s Sorova like a thief in the night.

 

     “The Traveler’s ways are indeed misguided,” Saleria agreed.

      Sorova nodded. She did not say that, but the Elder’s conclusion was inescapable after her confession that her desire to do the missions she was trained to do conflicted with her fear of a family’s once again losing a mother and a wife. 

      “It’s not like my life there is better than it is here…but it makes sense. I can do me-things over there and it makes sense. I can’t go out and fight when I have a family like this, and when I’m there at that house, I feel like I should be out doing work.”

      “I suppose you understand all the more why transdimensionality is anathema, at least as a therapeutic.” 

      “I already understood, I think.” Not enough to reist temptation apparently. “I’m sorry.”

      “It is forgiven. Have you spoken with Wynfrith, lately?”

      “He’s been avoiding me. I can tell.”

      “Of course he has. You are his baby sister. He remembers you as a singer and a loving wife, not as a killer…like himself.”

       “Guess that makes sense.”

       “He must have disapproved when you made the decision to be trained as a minister.” 

       “Oh gosh, he made such a row about it, you wouldn’t believe. It’s like he thought he was my dad or something.”

       “You forget I am his Confessor. He was upset there because he thought he failed to protect you. He thought so when you died here, as well. And he cannot stand the thought that he failed to do so in another world as well.”

       “Failure. I get it. You know, he doesn’t talk much about his past, but when he did you’d think he just did nothing but fail. Like he couldn’t succeed in breathing but still couldn’t succeed in dying. Didn’t eat or sleep, just failed. Not even failing at doing things, just somehow just...failing.”

        “You should use those famous tracking skills of yours to pin him down and talk to him.”

         “Yeah, but-You know, I shouldn’t even be talking to him! He shouldn’t even know me like this at all! It’d be like crossing dimensions all over again! I shouldn’t even be here, after all!”

      “That is correct, but you are here, and it is folly to act otherwise. Many things should not have happened, but that does not mean that you should see a person as you are any less than I can see him with the eyes I was hatched with.”

 

      Pyrodox compared the spread of his paper target with that of its neighbor in the adjoining lane.

      “You’re good,” he commented matter-of-factly.

       “I’m better with knives, actually.”

       “I mean with tracking. This is relatively obscure outpost.”

       “You bet.”

       “And you snuck up on me quite well.”

       “Mm-hm. I can also sing and dance.”

       “Oh, I believe you,” Pyrodox said bitterly. 

       “Look, I know this isn’t the me you’re used to, but I’m not just your baby sister. I’m your sister, and you’re. My. Brother.”

        “They way I hear it, I’m pretty much the same brother you know, but you’re not the same sister I knew. That does not like an equitable arrangement to me.” He turned his back on her.

      “Look, I know what this is about, Wyn. But it wasn’t your fault. What happened happened. I chose Wendell. Wendell chose MANNA. You were just there.”

      “You don’t know that.”

      “Whatever. You just gotta let that go, not everything is about your flaws. I made my choices, and one of them was to become a minister, and believe me, you got pretty pissy about it at the time, but, you know what? You got over it. And you got used to it, because we fought together. I don’t know what it was like for her here, but that was when I truly felt like we were brother and sister.”

     “You think she was less of a sister the way she was?”

     “No. But I wouldn’t have had it any other way.”    


PART 4    

Saturday, September 21, 2024

PROMPTS - Chronic

Cyrok: Elevator Conversations, Vol. 1
by Groveclearer

DOC: Oi, Becky. Word for ya?
BEX: Yeah?
DOC: I don't know when you picked up that chronic habit of yours, but you're droppin' it here and now.
BEX: Da, I-
DOC: Just cause I don't use it doesn't mean I can't smell it. If they catch you with that stuff back home, they're gonna ship you off to juvie...and I'm gonna let them.
BEX: [mumbling] Jesus Christ.
DOC: What was that, Missy?
BEX: I said 'Five hundred million dads in the world, and I get stuck with McGruff the Youth Pastor?"
DOC: Yeah, you do. Complete with the illegal weapons stash. And one day you'll be grateful for it.
BEX: The illegal weapons stash?
DOC: No more puff or you'll wish I were the Almighty, savvy?
BEX: Yes, da.

Wendell A. Roussimoff

















Legal Name: Wendell Allen Roussimoff

Aliases: Wendy Ru, The CEO of MANNA, Anklebiter

Sex: Male

Species: Canis Rathi (albino poodle)

Age: Mid-fifties

Place of Birth: Perpignan, France, Earth-660

Occupation: Grifter, crime lord, smuggler, NPR & BBC business correspondent, Founder & CEO of MANNA

Height:  4'7”

Weight: 95lbs

Sexuality: Heterosexual

Marital Status: Divorced (for all the good it does him)

Known Relatives: Sorova Moniqual (ex-wife), Jean Roussimoff (mother), Marcus Roussimoff (father), Sylvan Roussimoff (brother), At least four other siblings

Vehicle of Choice: Whatever his chauffeur rents that week

Weapons of Choice: .22 revolvers, poison, blackmail, bribe money

Creator(s): Pyrodox (design), Groveclearer (characterization)

Voiceclaim: Alex Hassell




     Born into a large family of small men who could distantly trace their lineage back to nobility, Wendell had a fairly uneventful childhood. Despite having a fully intact family unit and no real issues, he clearly found his upbringing to be inadequate as he frequently partook in both drugs and their distribution from his teenage years onward, getting involved in doing the numbers for outlaw gambling dens by his early twenties. Despite eventually earning a degree in finance, this would be his true education in the world of business management.

     Being covered in track marks and having underworld connections is something you can only hide from your family for so long, and thus Wendell was sent abroad on a backpacking tour to sober himself up.

     It was just outside Amsterdam in 1994 that he discovered an alien cask containing a miracle substance; iridescent in color and lightweight, soft as cotton, tough as titanium, impervious to extremes of heat and cold, self-replicating when charged with an isolated electric current. He named the substance “manna” (or MANNA, as the trademark is in all caps) and quickly began reorganizing his connections to form a legitimate business around discovering and marketing the manifold industrial uses of the stuff.

     Among the groups interested in selling MANNA were eccentric Norwegian billionaire Lord Shane Hagan, an insanely rich self-professed Satanist with a penchant for investing in biomedical tech, and Prometheus Labs, a UN sponsored “futurist” tech firm founded out of Egypt. Wendell deftly managed to play both parties against one another, setting off a bidding war that was the talk of the business world, before announcing in 1997 the formation of a publicly traded company with an insane stock price buy-in thanks to the inflated valuation. Lord Hagan begrudgingly invested 35% ownership into the company with the hopes Wendell's shortsightedness would cause him to be edged out of the company within the first year. Seemingly changing his mind entirely out of the blue, Hagan quietly cashed all his stock seven months later when it sextupled in value. Prometheus Labs backed out of the venture entirely after becoming displeased with Wendell's business practices.

     To commemorate this, Wendell decided to commission a full three-piece suit for himself made out of MANNA. He found a small, nondescript tailor shop in Japan ran by an oafish foreigner and successfully conscripted him under an NDA. Two months later, Wendell had his suit. He began wearing it almost constantly.

     Wendell was riding high for a few years. The extraterrestrial origin of MANNA and its reproductive capabilities were a closely guarded trade secret. Despite pressure from lobbyists and the UN, Wendell was living the Silicon Valley dream of having a total monopoly over the most precious substance on Earth. Multiple attempts were made on his life during this period, but he always seemed to avoid them by the skin of his teeth by sheer luck. Noticing that his usual drug-induced pastimes were not granting him much of a reprieve anymore, Wendell began seeking escape in extravagance. One such trip to the opera stirred something in him and he became infatuated with one of the performers – Sorova Moniqual. That she was seventeen and he was nearly twice her age did not deter him in the least. Nor did it seem to be much of a barrier for her. They married less than a year later. In doing so Wendell was taken to an alien planet and inducted into the Church of Revenance. The whole incident was so otherworldly (literally) that Wendell assumed for many years that he'd simply dreamt it.

     Despite his profits' continuing to soar quarter over quarter, year over year, concerns over MANNA's long-term health benefits began to arise. This was, after all, in the wake of the banning of asbestos and MANNA was quickly becoming a substitute for it. Thanks to an anonymous tip, Prometheus Labs began investigating the substance and found a direct correlation between MANNA exposure and decreased synaptic function. Against Wendell's protestations a formal investigation was launched into the substance and it was found that MANNA was in fact a parasitoid silicon fungus of extraterrestrial origin. A long, long legal proceeding then began which saw MANNA shuttered and Wendell's assets frozen.

     Though never the sanest man to begin with, it was during this multi-year investigation that Wendell's mental health hit rock bottom. Attempting to overdose almost daily and indulging his unfaithful side, Sorova's attempts to keep him sane were met with outright hostility that resulted in both verbal and physical abuse. He eventually divorced her legally, but as far as the Church is concerned they are still married. Sorova took advantage of the separation to become one of the Church's most skilled enforcers, but she occasionally returns to rekindle their relationship, much to Wendell's chagrin.

      Failing his insanity plea against the overwhelming evidence of rational thinking and strategy required to build and maintain the company, Wendell's lawyers were able to sway the mainstream public into believing his actions were largely a result of him being patient zero for MANNA infection. Thus, the death sentence was thrown out and in 2002 he was instead slapped with fifteen years imprisonment with possibility for parole under the provision he was unable to operate a business in any country belonging to the UN. This was seen as an outrage by the then tens of thousands of families with members suffering from irreparable brain damage and several civil suits, and “Victims of” funds have been created in the time since.

     On the eve of his sentencing, Wendell received an anonymous tip of his own that the person to leak the details about MANNA's nature to Prometheus Labs was none other than the Tailor.

     Wendell's imprisonment didn't last terribly long. Although bound to a small yet very posh French estate for his sentence, nobody on Earth would've ever believed that the Church of Revenance was real or advanced space travel was possible. Certainly not Wendell, who had the joy of rediscovering that his (now ex) wife was in fact an alien with access to FTL spaceships and multiple other bits of technology that far exceeded what was available on Earth in the early 21st century. It didn't take long to rewire his surveillance system to permit frequent off-planet jaunts into CoR territory. During his sojourns to the stars, he learned of the existence of Zucca Xerfantes and Doc Mallory's connection to him. Further infuriated at the tailor, Wendell plotted vengeance upon him.

      In 2012 he managed to shunt both Mallory and Xerfantes into a pocket dimension of compressed time. The twenty minutes it took them to escape equated to four years on Earth. By the time they returned Wendell was out on the streets again, and early at that. Nowadays Wendell utilizes his infamy to become an ironic celebrity panelist on many finance shows and podcasts. He was also on the French version of The Masked Singer for a couple episodes and has an Absolute Mad Lads dedicated to him. All this while also secretly being a part of a cosmic scene largely unknown to the people of Earth-660.

      Although a protected member of the CoR (if only by marriage), Wendell is not well-liked among their ranks due to his frequent attempts to jump-start an interstellar criminal empire within their bounds. Though many would be content with simply leaving him on Earth to suffer the consequences of his crimes, the more patient members of the CoR believe he is capable of being reformed into a productive member of society. That their archenemy, Cantor Grammick, has taken credit for inventing MANNA has only bolstered their resolve to do so. Wendell himself vacillates wildly between impatience, anger, smoldering depression, the desire to kill Doc Mallory, contentedness, and borderline catatonia on a near daily basis. For all his evil he is ultimately the victim of a much greater evil.



STRENGTHS

 

Lucky: No matter what, it seems that Wendell almost always comes out unscathed. More or less. He should be dead a dozen times over but keeps baffling friend and foe alike by surviving.

Persistent: Perhaps the one truly positive trait he possesses, Wendell makes sure to get whatever he wants. If he's got a goal in mind, he will achieve it no matter how many attempts it takes. It'd be downright inspirational if he wasn't such a shallow, selfish bastard.

Political: Wendell has an extensive network of connections both legitimate and criminal across Europe, Japan, and the Indies that he's established over the course of his career. And that's just on Earth. Since setting up shop in the Alpha Sector he's managed to worm his way into deals with multiple planets across several solar systems. Despite his negative reputation he's capable of setting himself up with most anything he wants or needs. The trick is careful use of leverage and checks that don't bounce.



WEAKNESSES

 

Addict: You name it, Wendy's done it. Poppers, booze, dope, scratch, red sand... there's a better than 50% chance he's on at least one drug at any given time. His small body and fast metabolism may actually work to his benefit in this regard, as foreign substances pass through him like water. He's all but immune to painkillers by this stage in his life, for better and worse. This comes with all the usual downsides of being a drug addict – high risk behaviors, paranoia, delusions of grandeur, physical weakness (well, exacerbated physical weakness), unclear thinking, selfishness, and overall treating people like crap.

MANNA infectee: The substance he discovered and marketed as MANNA was in fact an experimental silicon based fungus designed by Cantor Grammick that feeds off of brainwaves. And he wore a full three-piece suit of it for two years straight. His neurological functions have been permanently damaged in ways that only a handful of people in the galaxy can understand (Grammick, Kristie Sparks) or empathize with (Zucca, Doc). That he still remains willfully ignorant of this fact is a testament either to how emotionally screwed up he was before exposure or how insidious the fungus in question is. Sorova insists he was a nice man when they first met.

Solipsistic: Whether by design or by choice, Wendy overlooks all the harm he causes other people with his behavior. All that matters is what he wants right here, right now. His impatience and hedonism make him woefully ignorant of the larger universe around him. He thought the Church of Revenance was a Haitian voodoo cult for many, many years before it finally dawned on him that they were an extra-planetary entity. For whatever reason, Sorova finds his obvious mental health issues to be “cute”. She thinks she can “fix him”. Whether she can or not remains to be seen.

Tiny: Wendy is not a big man by any stretch. He doesn't have dwarfism but he does have manlet genes. Comes with being a poodle.

Unfulfilled: Wendell is very much of the mind that success is having lots of big cars (that other people drive for you), big houses, nice clothes, and beautiful women half your age. He has wasted his whole life in the hollow pursuit of these things and often loses interest in them after he has obtained them. To him, life is just one hit chase after another.
Zero combat skills: Wendy seemingly has zero survival skills that do not involve talking his way out of situations, stealing things, paying people off, hiding in barrels, or tripping over potholes, and avoiding sniper shots. He carries firearms (legal and otherwise) but has no proficiency with them. Despite Sorova's attempts to drill some basics into his head, he's still just as likely to blow one of his ears off as he is to hit a target ten feet away. This extends to his laughable hand-to-hand skills which can be described as a combination of biting at legs and comically wide cartoon windmill punches. The legendary “wimp fight” between himself and the even smaller and frailer Elder Saleria witnessed by Pyrodox is the subject of much conjecture as it's never been retold the same way twice and its very occurrence is a matter of philosophical debate between the CoR's lay brothers.



Intelligence

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Charisma

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Strength

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Speed

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Durability

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Combat Skills

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Luck

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Bio by Groveclearer

Image 1 by Pyrodox

Image 2 by Pyrodox










Alvaro Munez



























Legal Name: Alvaro Joaquin Munez (?)

Aliases: The Melko Pass Dandy, Scourge of the Seven Systems

Sex: Male

Species: Rathi (skunk)

Place of Birth: Spira

Legal Status: Wanted

Allegiance: Church of Revenance

Height: 5’8’

Weight: 180 lbs.

Sexuality: Heterosexual

Marital Status: Single

Known Relatives: N/A

Vehicles of Choice: Modified A-Type frigate The Heartbreaker

Weapons of Choice: Two Columi laser pistols, Dueling sword Wind in Your Hair

Creator: Pyrodox

Voiceclaim: Joel Perez

 

 

           Not much is known about Alvaro’s youth, but by his late twenties he had already become a respectable mercenary and raider in the criminal world. His life turned around when he was commissioned to help in the kidnapping of Princess Amua of the Halmax system. Disillusioned by the atrocities commited by the local warlords and inspired by her determination in combatting their advances, he turned on his employers and provided needed aid to the Halmax cause. Having something to live for other than himself, he became an officer in the the royal guard, and eventually a relationship blossomed between the two. Despite their arguments and seemingly incompatible personalities, they complemented each other well.

         All that changed when Amua’s father brokered an arranged marriage with a rival politician, forcing her to choose between duty and love. This was further complicated by the suitor’s being a agreeable man himself. Unable to cope with the situation, Alvaro kidnapped Amua and brought her to a backwater planet. In reality, this was a means to simplify the decision for Amua, knowing she could never respect a man who treated her thus. As he had planned, his new sanctuary was found by the bounty hunter the King had hired, and he was “forced” to leave Amua to flee to a more earnest hiding place. Depressed from the loss of his love and purpose, he considered slow suicide or a return to crime.

         What he did not foresee was that said bounty hunter would also puzzle out his new location. Fortunately, Pyrodox had also figured out the true reason behind Alvaro’s actions. Impressed with his cunning and altruism, he offered him a place in the Church of Revenance, which Alvaro hesitatingly accepted. [1]

         Alvaro now works as a privateer for the Church, although, as far as the Galaxy is concerned, he is not much more than a relatively successful free-lance pirate. Despite his intimidating demeanor and apparent aggression, Alvaro is honorable and follows a strict moral code. He also acts like a lady’s man despite never having known any woman after his relationship with Amua. He still mulls over this to date, although he has a very slight crush on Sorova Roussimoff, a kindred soul who is also bound by failed romance. He seems oblivious to the crush his fellow privateers the Soriano Sisters have on him.

 

 

STRENGTHS

 

Cunning: Alvaro is creative and intuitive in coming up with plans to outsmart people. He can be adaptable and unpredictable.

Brave: Does not hesitate to rush into action.

Spacing Knowledge: Alvaro is a self-taught expert at navigation and space tactics.

Piloting: He is an excellent pilot who can outmaneuver many pursuers.

Charming: Alvaro is good at getting people to like him and can be very persuasive.

Combat Skills: A nimble fighter.

Marksmanship: He is nearly unmatched with his accuracy.

 

WEAKNESSES

 

Little Formal Knowledge: Not very well-read, but he makes up for it in street smarts.

Temper: Can sometimes get rather frustrated and unfocused.

Overconfident: He sometimes overestimates himself while underestimating his enemies.

Rash: Sometimes rushes into action without thinking things through.

 

 

 

Intelligence

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Strength

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Speed

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Durability

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Bio by Pyrodox

Image 1 by Pyrodox

[1] "An Offer"

Friday, September 20, 2024

Names Among the Stars

by Pyrodox


    Virgo leaned wearily against her old pitchfork, deciding that the day’s work was done. For the countless time she observed the stars as they formed in the fading sky, vaguely aware that there were people among them, sometimes empathically aware and wondering what those people might be up to as she tended her farm in her insignificant corner of the galaxy. Her once beautiful coat, matching in color with her eyes and mane, was prematurely graying, with some small patches gone as a result of the scars she carried from the Fog Virus outbreak years ago that caused her to regret the absence of a medical ship. Letting out one of many sighs, she resolved to walk up the hill to her humble home with a comforting hot meal to enjoy.

    As she crossed the gate into her small front yard, she sensed eyes on her. Multiple invisible watchers. Perhaps she could stand guard with a shotgun in case any trouble arrived. She smelled something off inside her house and searched it. She found her answer outside hovering above the oft-observed grotto she kept by the cliff’s edge. The figure must not have been a local: her robes, though, humble enough, were too clean. Also, the figure’s frame was too well-fed to pass for even some of the more Rubenesque locals. And of, course, it had a prominent shark’s tail.

    “This is private property,” she said firmly after she ventured out to the small garden. 

    “I know,” replied a gravelly but articulate female voice whose accent Virgo did not recognize. The face that turned to her from behind its veil was impossibly thin in context. Its eyes pierced right through Virgo with minimal expression. A row of cruel sharp teeth lined a long, pointed muzzle. 

     “What do you want?”

     “I have already found what I want here.” The woman looked out toward the horizon. “This is such a small world. One of those worlds where people are just born and live, completely unknown to anybody. Most of the time. Sometimes, though, someone sends some help. Humanitarian work…medical ships. Sometimes people are born under their watch. And then someone writes their names down. They go off and disappear somewhere, too. No different from anybody else except they are also names on paper, a brief description, and that’s it…just a name on a paper that says there is someone, somewhere…”

     “I wish that ship came back,” Virgo choked.

     The mystery woman regarded her with unexpected pity. “I am sorry, but fate led me here to you. Information that was my business drew me to what was not…” When Virgo ventured to raise her eyes, the woman appeared uncertain, as if she wanted to tell her something. After some apparent struggle, the stranger walked over and handed her a small box from which a promising clink emanated. “You can reach those stars, if you want,” glancing outward. “If you want…If you want my advice…don’t look for more pain. You don’t deserve it.” 

      Virgo stared in amazement at the money in the box as the woman passed by her on her way out. Then she faced at the tragically small mound that had apparently captivated her visitor’s attention.

      The coarse voice spoke again.

      “I apologize for any discomfort my presence may have caused. I wish you the best of luck…Miss Passadar.”  

Saturday, September 14, 2024

Volencia

OVERVIEW

       Volencia is a large island nation, nearly continental in size, situated on the planet Spira. The nation is divided into thirteen territories, each belonging to one of the Arsraad Houses. At the center lies the capital city Galomas, built around a crystal-clear crater lake formed by a massive meteor impact. From Galomas, rivers fan out across the island, and each House territory borders the capital, symbolizing unity.



CENTRAL REGION

Galomas: the heart of Volencia, located at the center of the island.
  • Crater Lake: A deep, crystal-clear lake fed by underwater springs.
  • Royal Citadel: A massive fortress built of glittering white stone on an island in the lake
  • Priory of Galoma: Located in the hills just outside the city, housing the tomb of St. Galoma. 
  • Architecture: Blend of fantasy and Art Deco styles, reflecting influences from all thirteen Houses.
TERRITORIES AND HOUSES
  1. House Botono (Northwest)
    • Climate: Resource-rich mountains and fertile farmlands.
    • Major Cities:
      • Danon: A mining town known for mineral extraction.
      • Stonemire: Specializing in Power Stone harvesting.
      • Goldleaf: Center of lumber production.
      • Fieldsend: The breadbasket, known for vast farms.
      • Oilgrove: Hub for petroleum extraction.
      • Riverbend: Fishing and aquaponics center.
    • Landmarks:
      • Dormant Volcano: Located near Stonemire.
  2. House Tenagra (West)
    • Climate: Sub-tropical, lush landscapes.
    • Major Cities:
      • Silverport: Bustling trad hub with extensive railroads.
      • Sunhaven: Tourist hotspot with beautiful beaches.
      • Marketshire: Grand markets and commerce.
      • Stonebridge: Famous for its colossal bridge over the Westflow River.
    • Landmarks:
      • Grand Rail Junction: Central hub connecting all Houses.
  3. House Ranzlamora (Southwest)
    • Climate: Germanic forests, waterfalls.
    • Major Cities:
      • Eichenwald: Capital city with stunning architecture.
      • Starlight Near the Starflow River, known for its luminous waters.
    • Landmarks:
      • Starflow River- known for iridescent stones and bioluminescent life, shared with House DeLaVega.
  4. House Valkris (North)
    • Climate: Mountains and rugged terrain.
    • Major Cities:
      • Stonekeep: Capital fortress city.
      • Ironforge: Known for weapon manufacturing.
      • Highcliff: Fortress overlooking the Northern Sea.
      • Stormwatch: Guards against northern storms.
      • Deepcrag: Built into the mountainside.
    • Landmarks:
      • Fortress of Light: Located on the lighthouse island offshore.
  5. House Horosof (East)
    • Climate: Scrub deserts and salt flats.
    • Major Cities:
      • Gearhelm: Capital city and innovation hub.
      • Steamwaste: Location of early steam-powered computers.
      • Fulgor Flats: Testing grounds for new inventions.
      • Ironspire: Radical architectural designs.
    • Landmarks:
      • Active Volcano: Near Gearhelm, used for geothermal experiments.
  6. House Galifain (Southeast)
    • Climate: Valleys and flatlands ideal for aviation.
    • Major Cities:
      • Skyreach: Capital City located on the floating island.
      • Windfall: Major airship manufacturing center.
      • Cloudhaven: Known for its flight academies.
      • Aetherport: The largest airship port.
    • Landmarks:
      • Floating Irland: Home to Skyreach, moves in a figure-8 pattern.
  7. House Scantillian (South)
    • Climate: Mixed climates with minimal environmental impact.
    • Major Cities:
      • Grunwald: Capital city with a renowned university.
      • Steinbach: Known for medical research.
      • Lichstadt: Center for technological research.
    • Landmarks:
      • The Great Tree: A skyscraper-sized tree formed from their founder.
  8. House Rhinehart (Central East)
    • Climate: Canyon landscapes.
    • Major Cities:
      • Canyon City: Capital built into Kurtz Canyon walls.
      • Redstone: Known for concealed military installations.
      • Shadowcliff: Hiddeny city within the canyon.
    • Landmarks:
      • Kurtz Canyon: A long canyon from the show to Galomas.
  9. House Chandra (South Central)
    • Climate: Rolling hills and peaceful valleys.
    • Major Cities:
      • Ashagar: Capital city with the premiere magic university.
      • Spellhaven: Known for arcane libraries.
      • Mystvale: A city surrounded by magical phenomena.
      • Runeberg: Focused on rune magic studies.
    • Landmarks:
      • Circle of Stones: An ancient magic site.
  10. House Yoris (Northeast)
    • Climate: Rivers, plains, lakes.
    • Major Cities:
      • Waterside: The sole major city and administrative center.
    • Landmarks:
      • Ten Hydroelectic Dams: Spread along major rivers
      • Thirteen Atomic Plants: Located near lakes and rivers.
  11. House Laysaar (Southwest)
    • Climate: Large open spaces.
    • Major Cities:
      • Dunhaven: Capital with major industrial bases.
      • Forgeplain: Known for manufacturing.
      • Ironwood: Blend of preservation and industry.
      • Copperton: Specializes in metalworks.
      • Gearfor: Collaborates closely with House Horosof.
      • Millstone: Focused on textile production.
    • Landmarks:
      • The Great Factory: An enormous manufacturing complex.
  12. House Isoldir (Southeast)
    • Climate: Diverse terrains from tundras to deserts.
    • Major Cities:
      • Belfrost: Capital in the frozen tundra.
      • Sandport: Located near desert and beaches.
      • Green hill: In tranquil valleys.
      • Stormhaven: Near jagged mountains.
      • Wetmoor: In the wetlands.
      • Riverbend: Fishing and aquaponics center.
    • Landmarks:
      • Training Ground; Varied environments for civil servant training.
  13. House DeLaVega (South)
    • Climate: Vast plains, plateaus, mountain ranges.
    • Major Cities:
      • Relora: Capital city.
      • Montana Blanca: City near white-capped mountains.
      • Llano Grande: Located on the Great Plains.
    • Landmarks:
      • Nomad's Trail: Historical route of the people's nomadic past.
      • Starflow River: Shared with House Ranzlomora.
SURROUNDING ISLANDS
  • Lighthouse Island: North of Galomas, hosting the historic lighthouse and the Fortress of Light.
  • Shipyard Island: East of House Galifain, a military shipper maintained by the four Military Houses
  • Coral Wreath Island: South of House DeLaVega, surrounded by coral reefs with carefully marked passages.
  • Fisher's Isle: West of House Tenagra, known for fishing towns with Welsh-like cultures.
  • Seabreeze Island: Near House Isoldir, a tourist spot with sandy beaches.
  • Stormbreaker Island: Off the coast of House Horosof, helps break up storms heading toward the mainland.
MAJOR RIVERS
  • Starflow River: Runs from Galomas through Ranzlomora and DeLaVega territories, known for its iridescent stones and bioluminescent flora and fauna.
  • Westflow River: Flows through House Tenagra, vital for trade and transport.
  • Kurtz River: Cuts through Kurtz Canyon in House Rhinehart territory.
MOUNTAIN RANGES
  • Iron Mountains: In House Valkris, home to their fortress cities.
  • Silver Peaks: In House Botomo, rich in mineral resources.
  • Whitecap Range: In House DeLaVega Near Montana Blanca.
OTHER LANDMARKS
  • Active Volcano: Located in House Horosof, near Gearhelm.
  • Dormant Volcanoes: One in House Botono and two in House Valkris.
  • Fulgor Flats: Testing grounds in House Horosof for inventions.
  • The Great Tree: In House Scantilian, a massive tree formed from their founder.
TRANSPORTATION AND TRADE ROUTES
  • Railroads: An extensive network connecting all Houses to Galomas, with the Grand Rail Junction in House Tenagra.
  • Highways: Major roads link the capitals and significant cities.
  • Airship Routes: Airship traffic is extensive, with major ports in Aetherport (House Galifain) and Galomas.
  • Rivers: Navigable rivers like Westflow and Starflow are used for freighters and trade.
DEFENSIVE STRUCTURES
  • Fortress Cities: In House Valkriss and other military Houses.
  • Mercenary's Guild Headquarters: A fortress in Galomas.
  • Royal Citadel: Self-sustaining fortress at the heart of Galomas.
CULTURAL AND RELIGIOUS SITES
  • Priory of Galoma: Houses the tomb of St. Galoma.
  • Circle of Stones: Ancient magical site in House Chandra.
  • Statues and Monuments: Found in every House, honoring leaders and heroes.
NATURAL PHENOMENA
  • Floating Island: Over House Galifain, home to Skyreach.
  • Shooting Stars: Frequent due to Spira's particle ring shedding.
  • Biru Grazing Lands: Vast plains where Biru are farmed.


- Article by Zucca 




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