OVERVIEW
- Crater Lake: A deep, crystal-clear lake fed by underwater springs.
- Royal Citadel: A massive fortress built of glittering white stone on an island in the lake
- Priory of Galoma: Located in the hills just outside the city, housing the tomb of St. Galoma.
- Architecture: Blend of fantasy and Art Deco styles, reflecting influences from all thirteen Houses.
- House Botono (Northwest)
- Climate: Resource-rich mountains and fertile farmlands.
- Major Cities:
- Danon: A mining town known for mineral extraction.
- Stonemire: Specializing in Power Stone harvesting.
- Goldleaf: Center of lumber production.
- Fieldsend: The breadbasket, known for vast farms.
- Oilgrove: Hub for petroleum extraction.
- Riverbend: Fishing and aquaponics center.
- Landmarks:
- Dormant Volcano: Located near Stonemire.
- House Tenagra (West)
- Climate: Sub-tropical, lush landscapes.
- Major Cities:
- Silverport: Bustling trad hub with extensive railroads.
- Sunhaven: Tourist hotspot with beautiful beaches.
- Marketshire: Grand markets and commerce.
- Stonebridge: Famous for its colossal bridge over the Westflow River.
- Landmarks:
- Grand Rail Junction: Central hub connecting all Houses.
- House Ranzlamora (Southwest)
- Climate: Germanic forests, waterfalls.
- Major Cities:
- Eichenwald: Capital city with stunning architecture.
- Starlight Near the Starflow River, known for its luminous waters.
- Landmarks:
- Starflow River- known for iridescent stones and bioluminescent life, shared with House DeLaVega.
- House Valkris (North)
- Climate: Mountains and rugged terrain.
- Major Cities:
- Stonekeep: Capital fortress city.
- Ironforge: Known for weapon manufacturing.
- Highcliff: Fortress overlooking the Northern Sea.
- Stormwatch: Guards against northern storms.
- Deepcrag: Built into the mountainside.
- Landmarks:
- Fortress of Light: Located on the lighthouse island offshore.
- House Horosof (East)
- Climate: Scrub deserts and salt flats.
- Major Cities:
- Gearhelm: Capital city and innovation hub.
- Steamwaste: Location of early steam-powered computers.
- Fulgor Flats: Testing grounds for new inventions.
- Ironspire: Radical architectural designs.
- Landmarks:
- Active Volcano: Near Gearhelm, used for geothermal experiments.
- House Galifain (Southeast)
- Climate: Valleys and flatlands ideal for aviation.
- Major Cities:
- Skyreach: Capital City located on the floating island.
- Windfall: Major airship manufacturing center.
- Cloudhaven: Known for its flight academies.
- Aetherport: The largest airship port.
- Landmarks:
- Floating Irland: Home to Skyreach, moves in a figure-8 pattern.
- House Scantillian (South)
- Climate: Mixed climates with minimal environmental impact.
- Major Cities:
- Grunwald: Capital city with a renowned university.
- Steinbach: Known for medical research.
- Lichstadt: Center for technological research.
- Landmarks:
- The Great Tree: A skyscraper-sized tree formed from their founder.
- House Rhinehart (Central East)
- Climate: Canyon landscapes.
- Major Cities:
- Canyon City: Capital built into Kurtz Canyon walls.
- Redstone: Known for concealed military installations.
- Shadowcliff: Hiddeny city within the canyon.
- Landmarks:
- Kurtz Canyon: A long canyon from the show to Galomas.
- House Chandra (South Central)
- Climate: Rolling hills and peaceful valleys.
- Major Cities:
- Ashagar: Capital city with the premiere magic university.
- Spellhaven: Known for arcane libraries.
- Mystvale: A city surrounded by magical phenomena.
- Runeberg: Focused on rune magic studies.
- Landmarks:
- Circle of Stones: An ancient magic site.
- House Yoris (Northeast)
- Climate: Rivers, plains, lakes.
- Major Cities:
- Waterside: The sole major city and administrative center.
- Landmarks:
- Ten Hydroelectic Dams: Spread along major rivers
- Thirteen Atomic Plants: Located near lakes and rivers.
- House Laysaar (Southwest)
- Climate: Large open spaces.
- Major Cities:
- Dunhaven: Capital with major industrial bases.
- Forgeplain: Known for manufacturing.
- Ironwood: Blend of preservation and industry.
- Copperton: Specializes in metalworks.
- Gearfor: Collaborates closely with House Horosof.
- Millstone: Focused on textile production.
- Landmarks:
- The Great Factory: An enormous manufacturing complex.
- House Isoldir (Southeast)
- Climate: Diverse terrains from tundras to deserts.
- Major Cities:
- Belfrost: Capital in the frozen tundra.
- Sandport: Located near desert and beaches.
- Green hill: In tranquil valleys.
- Stormhaven: Near jagged mountains.
- Wetmoor: In the wetlands.
- Riverbend: Fishing and aquaponics center.
- Landmarks:
- Training Ground; Varied environments for civil servant training.
- House DeLaVega (South)
- Climate: Vast plains, plateaus, mountain ranges.
- Major Cities:
- Relora: Capital city.
- Montana Blanca: City near white-capped mountains.
- Llano Grande: Located on the Great Plains.
- Landmarks:
- Nomad's Trail: Historical route of the people's nomadic past.
- Starflow River: Shared with House Ranzlomora.
- Lighthouse Island: North of Galomas, hosting the historic lighthouse and the Fortress of Light.
- Shipyard Island: East of House Galifain, a military shipper maintained by the four Military Houses
- Coral Wreath Island: South of House DeLaVega, surrounded by coral reefs with carefully marked passages.
- Fisher's Isle: West of House Tenagra, known for fishing towns with Welsh-like cultures.
- Seabreeze Island: Near House Isoldir, a tourist spot with sandy beaches.
- Stormbreaker Island: Off the coast of House Horosof, helps break up storms heading toward the mainland.
- Starflow River: Runs from Galomas through Ranzlomora and DeLaVega territories, known for its iridescent stones and bioluminescent flora and fauna.
- Westflow River: Flows through House Tenagra, vital for trade and transport.
- Kurtz River: Cuts through Kurtz Canyon in House Rhinehart territory.
- Iron Mountains: In House Valkris, home to their fortress cities.
- Silver Peaks: In House Botomo, rich in mineral resources.
- Whitecap Range: In House DeLaVega Near Montana Blanca.
- Active Volcano: Located in House Horosof, near Gearhelm.
- Dormant Volcanoes: One in House Botono and two in House Valkris.
- Fulgor Flats: Testing grounds in House Horosof for inventions.
- The Great Tree: In House Scantilian, a massive tree formed from their founder.
- Railroads: An extensive network connecting all Houses to Galomas, with the Grand Rail Junction in House Tenagra.
- Highways: Major roads link the capitals and significant cities.
- Airship Routes: Airship traffic is extensive, with major ports in Aetherport (House Galifain) and Galomas.
- Rivers: Navigable rivers like Westflow and Starflow are used for freighters and trade.
- Fortress Cities: In House Valkriss and other military Houses.
- Mercenary's Guild Headquarters: A fortress in Galomas.
- Royal Citadel: Self-sustaining fortress at the heart of Galomas.
- Priory of Galoma: Houses the tomb of St. Galoma.
- Circle of Stones: Ancient magical site in House Chandra.
- Statues and Monuments: Found in every House, honoring leaders and heroes.
- Floating Island: Over House Galifain, home to Skyreach.
- Shooting Stars: Frequent due to Spira's particle ring shedding.
- Biru Grazing Lands: Vast plains where Biru are farmed.