Saturday, September 21, 2024

Wendell A. Roussimoff

















Legal Name: Wendell Allen Roussimoff

Aliases: Wendy Ru, The CEO of MANNA, Anklebiter

Sex: Male

Species: Canis Rathi (albino poodle)

Age: Mid-fifties

Place of Birth: Perpignan, France, Earth-660

Occupation: Grifter, crime lord, smuggler, NPR & BBC business correspondent, Founder & CEO of MANNA

Height:  4'7”

Weight: 95lbs

Sexuality: Heterosexual

Marital Status: Divorced (for all the good it does him)

Known Relatives: Sorova Moniqual (ex-wife), Jean Roussimoff (mother), Marcus Roussimoff (father), Sylvan Roussimoff (brother), At least four other siblings

Vehicle of Choice: Whatever his chauffeur rents that week

Weapons of Choice: .22 revolvers, poison, blackmail, bribe money

Creator(s): Pyrodox (design), Groveclearer (characterization)

Voiceclaim: Alex Hassell




     Born into a large family of small men who could distantly trace their lineage back to nobility, Wendell had a fairly uneventful childhood. Despite having a fully intact family unit and no real issues, he clearly found his upbringing to be inadequate as he frequently partook in both drugs and their distribution from his teenage years onward, getting involved in doing the numbers for outlaw gambling dens by his early twenties. Despite eventually earning a degree in finance, this would be his true education in the world of business management.

     Being covered in track marks and having underworld connections is something you can only hide from your family for so long, and thus Wendell was sent abroad on a backpacking tour to sober himself up.

     It was just outside Amsterdam in 1994 that he discovered an alien cask containing a miracle substance; iridescent in color and lightweight, soft as cotton, tough as titanium, impervious to extremes of heat and cold, self-replicating when charged with an isolated electric current. He named the substance “manna” (or MANNA, as the trademark is in all caps) and quickly began reorganizing his connections to form a legitimate business around discovering and marketing the manifold industrial uses of the stuff.

     Among the groups interested in selling MANNA were eccentric Norwegian billionaire Lord Shane Hagan, an insanely rich self-professed Satanist with a penchant for investing in biomedical tech, and Prometheus Labs, a UN sponsored “futurist” tech firm founded out of Egypt. Wendell deftly managed to play both parties against one another, setting off a bidding war that was the talk of the business world, before announcing in 1997 the formation of a publicly traded company with an insane stock price buy-in thanks to the inflated valuation. Lord Hagan begrudgingly invested 35% ownership into the company with the hopes Wendell's shortsightedness would cause him to be edged out of the company within the first year. Seemingly changing his mind entirely out of the blue, Hagan quietly cashed all his stock seven months later when it sextupled in value. Prometheus Labs backed out of the venture entirely after becoming displeased with Wendell's business practices.

     To commemorate this, Wendell decided to commission a full three-piece suit for himself made out of MANNA. He found a small, nondescript tailor shop in Japan ran by an oafish foreigner and successfully conscripted him under an NDA. Two months later, Wendell had his suit. He began wearing it almost constantly.

     Wendell was riding high for a few years. The extraterrestrial origin of MANNA and its reproductive capabilities were a closely guarded trade secret. Despite pressure from lobbyists and the UN, Wendell was living the Silicon Valley dream of having a total monopoly over the most precious substance on Earth. Multiple attempts were made on his life during this period, but he always seemed to avoid them by the skin of his teeth by sheer luck. Noticing that his usual drug-induced pastimes were not granting him much of a reprieve anymore, Wendell began seeking escape in extravagance. One such trip to the opera stirred something in him and he became infatuated with one of the performers – Sorova Moniqual. That she was seventeen and he was nearly twice her age did not deter him in the least. Nor did it seem to be much of a barrier for her. They married less than a year later. In doing so Wendell was taken to an alien planet and inducted into the Church of Revenance. The whole incident was so otherworldly (literally) that Wendell assumed for many years that he'd simply dreamt it.

     Despite his profits' continuing to soar quarter over quarter, year over year, concerns over MANNA's long-term health benefits began to arise. This was, after all, in the wake of the banning of asbestos and MANNA was quickly becoming a substitute for it. Thanks to an anonymous tip, Prometheus Labs began investigating the substance and found a direct correlation between MANNA exposure and decreased synaptic function. Against Wendell's protestations a formal investigation was launched into the substance and it was found that MANNA was in fact a parasitoid silicon fungus of extraterrestrial origin. A long, long legal proceeding then began which saw MANNA shuttered and Wendell's assets frozen.

     Though never the sanest man to begin with, it was during this multi-year investigation that Wendell's mental health hit rock bottom. Attempting to overdose almost daily and indulging his unfaithful side, Sorova's attempts to keep him sane were met with outright hostility that resulted in both verbal and physical abuse. He eventually divorced her legally, but as far as the Church is concerned they are still married. Sorova took advantage of the separation to become one of the Church's most skilled enforcers, but she occasionally returns to rekindle their relationship, much to Wendell's chagrin.

      Failing his insanity plea against the overwhelming evidence of rational thinking and strategy required to build and maintain the company, Wendell's lawyers were able to sway the mainstream public into believing his actions were largely a result of him being patient zero for MANNA infection. Thus, the death sentence was thrown out and in 2002 he was instead slapped with fifteen years imprisonment with possibility for parole under the provision he was unable to operate a business in any country belonging to the UN. This was seen as an outrage by the then tens of thousands of families with members suffering from irreparable brain damage and several civil suits, and “Victims of” funds have been created in the time since.

     On the eve of his sentencing, Wendell received an anonymous tip of his own that the person to leak the details about MANNA's nature to Prometheus Labs was none other than the Tailor.

     Wendell's imprisonment didn't last terribly long. Although bound to a small yet very posh French estate for his sentence, nobody on Earth would've ever believed that the Church of Revenance was real or advanced space travel was possible. Certainly not Wendell, who had the joy of rediscovering that his (now ex) wife was in fact an alien with access to FTL spaceships and multiple other bits of technology that far exceeded what was available on Earth in the early 21st century. It didn't take long to rewire his surveillance system to permit frequent off-planet jaunts into CoR territory. During his sojourns to the stars, he learned of the existence of Zucca Xerfantes and Doc Mallory's connection to him. Further infuriated at the tailor, Wendell plotted vengeance upon him.

      In 2012 he managed to shunt both Mallory and Xerfantes into a pocket dimension of compressed time. The twenty minutes it took them to escape equated to four years on Earth. By the time they returned Wendell was out on the streets again, and early at that. Nowadays Wendell utilizes his infamy to become an ironic celebrity panelist on many finance shows and podcasts. He was also on the French version of The Masked Singer for a couple episodes and has an Absolute Mad Lads dedicated to him. All this while also secretly being a part of a cosmic scene largely unknown to the people of Earth-660.

      Although a protected member of the CoR (if only by marriage), Wendell is not well-liked among their ranks due to his frequent attempts to jump-start an interstellar criminal empire within their bounds. Though many would be content with simply leaving him on Earth to suffer the consequences of his crimes, the more patient members of the CoR believe he is capable of being reformed into a productive member of society. That their archenemy, Cantor Grammick, has taken credit for inventing MANNA has only bolstered their resolve to do so. Wendell himself vacillates wildly between impatience, anger, smoldering depression, the desire to kill Doc Mallory, contentedness, and borderline catatonia on a near daily basis. For all his evil he is ultimately the victim of a much greater evil.



STRENGTHS

 

- Lucky: No matter what, it seems that Wendell almost always comes out unscathed. More or less. He should be dead a dozen times over but keeps baffling friend and foe alike by surviving.

- Persistent: Perhaps the one truly positive trait he possesses, Wendell makes sure to get whatever he wants. If he's got a goal in mind, he will achieve it no matter how many attempts it takes. It'd be downright inspirational if he wasn't such a shallow, selfish bastard.

- Political: Wendell has an extensive network of connections both legitimate and criminal across Europe, Japan, and the Indies that he's established over the course of his career. And that's just on Earth. Since setting up shop in the Alpha Sector he's managed to worm his way into deals with multiple planets across several solar systems. Despite his negative reputation he's capable of setting himself up with most anything he wants or needs. The trick is careful use of leverage and checks that don't bounce.



WEAKNESSES

 

- Addict: You name it, Wendy's done it. Poppers, booze, dope, scratch, red sand... there's a better than 50% chance he's on at least one drug at any given time. His small body and fast metabolism may actually work to his benefit in this regard, as foreign substances pass through him like water. He's all but immune to painkillers by this stage in his life, for better and worse. This comes with all the usual downsides of being a drug addict – high risk behaviors, paranoia, delusions of grandeur, physical weakness (well, exacerbated physical weakness), unclear thinking, selfishness, and overall treating people like crap.

- MANNA infectee: The substance he discovered and marketed as MANNA was in fact an experimental silicon based fungus designed by Cantor Grammick that feeds off of brainwaves. And he wore a full three-piece suit of it for two years straight. His neurological functions have been permanently damaged in ways that only a handful of people in the galaxy can understand (Grammick, Kristie Sparks) or empathize with (Zucca, Doc). That he still remains willfully ignorant of this fact is a testament either to how emotionally screwed up he was before exposure or how insidious the fungus in question is. Sorova insists he was a nice man when they first met.

- Solipsistic: Whether by design or by choice, Wendy overlooks all the harm he causes other people with his behavior. All that matters is what he wants right here, right now. His impatience and hedonism make him woefully ignorant of the larger universe around him. He thought the Church of Revenance was a Haitian voodoo cult for many, many years before it finally dawned on him that they were an extra-planetary entity. For whatever reason, Sorova finds his obvious mental health issues to be “cute”. She thinks she can “fix him”. Whether she can or not remains to be seen.

- Tiny: Wendy is not a big man by any stretch. He doesn't have dwarfism but he does have manlet genes. Comes with being a poodle.

- Unfulfilled: Wendell is very much of the mind that success is having lots of big cars (that other people drive for you), big houses, nice clothes, and beautiful women half your age. He has wasted his whole life in the hollow pursuit of these things and often loses interest in them after he has obtained them. To him, life is just one hit chase after another.
- Zero combat skills: Wendy seemingly has zero survival skills that do not involve talking his way out of situations, stealing things, paying people off, hiding in barrels, or tripping over potholes, and avoiding sniper shots. He carries firearms (legal and otherwise) but has no proficiency with them. Despite Sorova's attempts to drill some basics into his head, he's still just as likely to blow one of his ears off as he is to hit a target ten feet away. This extends to his laughable hand-to-hand skills which can be described as a combination of biting at legs and comically wide cartoon windmill punches. The legendary “wimp fight” between himself and the even smaller and frailer Elder Saleria witnessed by Pyrodox is the subject of much conjecture as it's never been retold the same way twice and its very occurrence is a matter of philosophical debate between the CoR's lay brothers.



Intelligence

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Bio by Groveclearer

Image 1 by Pyrodox

Image 2 by Pyrodox










Alvaro Munez



























Legal Name: Alvaro Joaquin Munez (?)

Aliases: The Melko Pass Dandy, Scourge of the Seven Systems

Sex: Male

Species: Rathi (skunk)

Place of Birth: Spira

Legal Status: Wanted

Allegiance: Church of Revenance

Height: 5’8’

Weight: 180 lbs.

Sexuality: Heterosexual

Marital Status: Single

Known Relatives: N/A

Vehicles of Choice: Modified A-Type frigate The Heartbreaker

Weapons of Choice: Two Columi laser pistols, Dueling sword Wind in Your Hair

Creator: Pyrodox

Voiceclaim: Joel Perez

 

 

           Not much is known about Alvaro’s youth, but by his late twenties he had already become a respectable mercenary and raider in the criminal world. His life turned around when he was commissioned to help in the kidnapping of Princess Amua of the Halmax system. Disillusioned by the atrocities commited by the local warlords and inspired by her determination in combatting their advances, he turned on his employers and provided needed aid to the Halmax cause. Having something to live for other than himself, he became an officer in the the royal guard, and eventually a relationship blossomed between the two. Despite their arguments and seemingly incompatible personalities, they complemented each other well.

         All that changed when Amua’s father brokered an arranged marriage with a rival politician, forcing her to choose between duty and love. This was further complicated by the suitor’s being a agreeable man himself. Unable to cope with the situation, Alvaro kidnapped Amua and brought her to a backwater planet. In reality, this was a means to simplify the decision for Amua, knowing she could never respect a man who treated her thus. As he had planned, his new sanctuary was found by the bounty hunter the King had hired, and he was “forced” to leave Amua to flee to a more earnest hiding place. Depressed from the loss of his love and purpose, he considered slow suicide or a return to crime.

         What he did not foresee was that said bounty hunter would also puzzle out his new location. Fortunately, Pyrodox had also figured out the true reason behind Alvaro’s actions. Impressed with his cunning and altruism, he offered him a place in the Church of Revenance, which Alvaro hesitatingly accepted. [1]

         Alvaro now works as a privateer for the Church, although, as far as the Galaxy is concerned, he is not much more than a relatively successful free-lance pirate. Despite his intimidating demeanor and apparent aggression, Alvaro is honorable and follows a strict moral code. He also acts like a lady’s man despite never having known any woman after his relationship with Amua. He still mulls over this to date, although he has a very slight crush on Sorova Roussimoff, a kindred soul who is also bound by failed romance. He seems oblivious to the crush his fellow privateers the Soriano Sisters have on him.

 

 

STRENGTHS

 

- Cunning: Alvaro is creative and intuitive in coming up with plans to outsmart people. He can be adaptable and unpredictable.

- Brave: Does not hesitate to rush into action.

- Spacing Knowledge: Alvaro is a self-taught expert at navigation and space tactics.

- Piloting: He is an excellent pilot who can outmaneuver many pursuers.

- Charming: Alvaro is good at getting people to like him and can be very persuasive.

- Combat Skills: A nimble fighter.

- Marksmanship: He is nearly unmatched with his accuracy.

 

WEAKNESSES

 

- Little Formal Knowledge: Not very well-read, but he makes up for it in street smarts.

- Temper: Can sometimes get rather frustrated and unfocused.

- Overconfident: He sometimes overestimates himself while underestimating his enemies.

- Rash: Sometimes rushes into action without thinking things through.

 

 

 

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Bio by Pyrodox

Image 1 by Pyrodox

[1] "An Offer"

Friday, September 20, 2024

Names Among the Stars

by Pyrodox


    Virgo leaned wearily against her old pitchfork, deciding that the day’s work was done. For the countless time she observed the stars as they formed in the fading sky, vaguely aware that there were people among them, sometimes empathically aware and wondering what those people might be up to as she tended her farm in her insignificant corner of the galaxy. Her once beautiful coat, matching in color with her eyes and mane, was prematurely graying, with some small patches gone as a result of the scars she carried from the Fog Virus outbreak years ago that caused her to regret the absence of a medical ship. Letting out one of many sighs, she resolved to walk up the hill to her humble home with a comforting hot meal to enjoy.

    As she crossed the gate into her small front yard, she sensed eyes on her. Multiple invisible watchers. Perhaps she could stand guard with a shotgun in case any trouble arrived. She smelled something off inside her house and searched it. She found her answer outside hovering above the oft-observed grotto she kept by the cliff’s edge. The figure must not have been a local: her robes, though, humble enough, were too clean. Also, the figure’s frame was too well-fed to pass for even some of the more Rubenesque locals. And of, course, it had a prominent shark’s tail.

    “This is private property,” she said firmly after she ventured out to the small garden. 

    “I know,” replied a gravelly but articulate female voice whose accent Virgo did not recognize. The face that turned to her from behind its veil was impossibly thin in context. Its eyes pierced right through Virgo with minimal expression. A row of cruel sharp teeth lined a long, pointed muzzle. 

     “What do you want?”

     “I have already found what I want here.” The woman looked out toward the horizon. “This is such a small world. One of those worlds where people are just born and live, completely unknown to anybody. Most of the time. Sometimes, though, someone sends some help. Humanitarian work…medical ships. Sometimes people are born under their watch. And then someone writes their names down. They go off and disappear somewhere, too. No different from anybody else except they are also names on paper, a brief description, and that’s it…just a name on a paper that says there is someone, somewhere…”

     “I wish that ship came back,” Virgo choked.

     The mystery woman regarded her with unexpected pity. “I am sorry, but fate led me here to you. Information that was my business drew me to what was not…” When Virgo ventured to raise her eyes, the woman appeared uncertain, as if she wanted to tell her something. After some apparent struggle, the stranger walked over and handed her a small box from which a promising clink emanated. “You can reach those stars, if you want,” glancing outward. “If you want…If you want my advice…don’t look for more pain. You don’t deserve it.” 

      Virgo stared in amazement at the money in the box as the woman passed by her on her way out. Then she faced at the tragically small mound that had apparently captivated her visitor’s attention.

      The coarse voice spoke again.

      “I apologize for any discomfort my presence may have caused. I wish you the best of luck…Miss Passadar.”  

Saturday, September 14, 2024

Volencia

OVERVIEW

       Volencia is a large island nation, nearly continental in size, situated on the planet Spira. The nation is divided into thirteen territories, each belonging to one of the Arsraad Houses. At the center lies the capital city Galomas, built around a crystal-clear crater lake formed by a massive meteor impact. From Galomas, rivers fan out across the island, and each House territory borders the capital, symbolizing unity.



CENTRAL REGION

Galomas: the heart of Volencia, located at the center of the island.
  • Crater Lake: A deep, crystal-clear lake fed by underwater springs.
  • Royal Citadel: A massive fortress built of glittering white stone on an island in the lake
  • Priory of Galoma: Located in the hills just outside the city, housing the tomb of St. Galoma. 
  • Architecture: Blend of fantasy and Art Deco styles, reflecting influences from all thirteen Houses.
TERRITORIES AND HOUSES
  1. House Botono (Northwest)
    • Climate: Resource-rich mountains and fertile farmlands.
    • Major Cities:
      • Danon: A mining town known for mineral extraction.
      • Stonemire: Specializing in Power Stone harvesting.
      • Goldleaf: Center of lumber production.
      • Fieldsend: The breadbasket, known for vast farms.
      • Oilgrove: Hub for petroleum extraction.
      • Riverbend: Fishing and aquaponics center.
    • Landmarks:
      • Dormant Volcano: Located near Stonemire.
  2. House Tenagra (West)
    • Climate: Sub-tropical, lush landscapes.
    • Major Cities:
      • Silverport: Bustling trad hub with extensive railroads.
      • Sunhaven: Tourist hotspot with beautiful beaches.
      • Marketshire: Grand markets and commerce.
      • Stonebridge: Famous for its colossal bridge over the Westflow River.
    • Landmarks:
      • Grand Rail Junction: Central hub connecting all Houses.
  3. House Ranzlamora (Southwest)
    • Climate: Germanic forests, waterfalls.
    • Major Cities:
      • Eichenwald: Capital city with stunning architecture.
      • Starlight Near the Starflow River, known for its luminous waters.
    • Landmarks:
      • Starflow River- known for iridescent stones and bioluminescent life, shared with House DeLaVega.
  4. House Valkris (North)
    • Climate: Mountains and rugged terrain.
    • Major Cities:
      • Stonekeep: Capital fortress city.
      • Ironforge: Known for weapon manufacturing.
      • Highcliff: Fortress overlooking the Northern Sea.
      • Stormwatch: Guards against northern storms.
      • Deepcrag: Built into the mountainside.
    • Landmarks:
      • Fortress of Light: Located on the lighthouse island offshore.
  5. House Horosof (East)
    • Climate: Scrub deserts and salt flats.
    • Major Cities:
      • Gearhelm: Capital city and innovation hub.
      • Steamwaste: Location of early steam-powered computers.
      • Fulgor Flats: Testing grounds for new inventions.
      • Ironspire: Radical architectural designs.
    • Landmarks:
      • Active Volcano: Near Gearhelm, used for geothermal experiments.
  6. House Galifain (Southeast)
    • Climate: Valleys and flatlands ideal for aviation.
    • Major Cities:
      • Skyreach: Capital City located on the floating island.
      • Windfall: Major airship manufacturing center.
      • Cloudhaven: Known for its flight academies.
      • Aetherport: The largest airship port.
    • Landmarks:
      • Floating Irland: Home to Skyreach, moves in a figure-8 pattern.
  7. House Scantillian (South)
    • Climate: Mixed climates with minimal environmental impact.
    • Major Cities:
      • Grunwald: Capital city with a renowned university.
      • Steinbach: Known for medical research.
      • Lichstadt: Center for technological research.
    • Landmarks:
      • The Great Tree: A skyscraper-sized tree formed from their founder.
  8. House Rhinehart (Central East)
    • Climate: Canyon landscapes.
    • Major Cities:
      • Canyon City: Capital built into Kurtz Canyon walls.
      • Redstone: Known for concealed military installations.
      • Shadowcliff: Hiddeny city within the canyon.
    • Landmarks:
      • Kurtz Canyon: A long canyon from the show to Galomas.
  9. House Chandra (South Central)
    • Climate: Rolling hills and peaceful valleys.
    • Major Cities:
      • Ashagar: Capital city with the premiere magic university.
      • Spellhaven: Known for arcane libraries.
      • Mystvale: A city surrounded by magical phenomena.
      • Runeberg: Focused on rune magic studies.
    • Landmarks:
      • Circle of Stones: An ancient magic site.
  10. House Yoris (Northeast)
    • Climate: Rivers, plains, lakes.
    • Major Cities:
      • Waterside: The sole major city and administrative center.
    • Landmarks:
      • Ten Hydroelectic Dams: Spread along major rivers
      • Thirteen Atomic Plants: Located near lakes and rivers.
  11. House Laysaar (Southwest)
    • Climate: Large open spaces.
    • Major Cities:
      • Dunhaven: Capital with major industrial bases.
      • Forgeplain: Known for manufacturing.
      • Ironwood: Blend of preservation and industry.
      • Copperton: Specializes in metalworks.
      • Gearfor: Collaborates closely with House Horosof.
      • Millstone: Focused on textile production.
    • Landmarks:
      • The Great Factory: An enormous manufacturing complex.
  12. House Isoldir (Southeast)
    • Climate: Diverse terrains from tundras to deserts.
    • Major Cities:
      • Belfrost: Capital in the frozen tundra.
      • Sandport: Located near desert and beaches.
      • Green hill: In tranquil valleys.
      • Stormhaven: Near jagged mountains.
      • Wetmoor: In the wetlands.
      • Riverbend: Fishing and aquaponics center.
    • Landmarks:
      • Training Ground; Varied environments for civil servant training.
  13. House DeLaVega (South)
    • Climate: Vast plains, plateaus, mountain ranges.
    • Major Cities:
      • Relora: Capital city.
      • Montana Blanca: City near white-capped mountains.
      • Llano Grande: Located on the Great Plains.
    • Landmarks:
      • Nomad's Trail: Historical route of the people's nomadic past.
      • Starflow River: Shared with House Ranzlomora.
SURROUNDING ISLANDS
  • Lighthouse Island: North of Galomas, hosting the historic lighthouse and the Fortress of Light.
  • Shipyard Island: East of House Galifain, a military shipper maintained by the four Military Houses
  • Coral Wreath Island: South of House DeLaVega, surrounded by coral reefs with carefully marked passages.
  • Fisher's Isle: West of House Tenagra, known for fishing towns with Welsh-like cultures.
  • Seabreeze Island: Near House Isoldir, a tourist spot with sandy beaches.
  • Stormbreaker Island: Off the coast of House Horosof, helps break up storms heading toward the mainland.
MAJOR RIVERS
  • Starflow River: Runs from Galomas through Ranzlomora and DeLaVega territories, known for its iridescent stones and bioluminescent flora and fauna.
  • Westflow River: Flows through House Tenagra, vital for trade and transport.
  • Kurtz River: Cuts through Kurtz Canyon in House Rhinehart territory.
MOUNTAIN RANGES
  • Iron Mountains: In House Valkris, home to their fortress cities.
  • Silver Peaks: In House Botomo, rich in mineral resources.
  • Whitecap Range: In House DeLaVega Near Montana Blanca.
OTHER LANDMARKS
  • Active Volcano: Located in House Horosof, near Gearhelm.
  • Dormant Volcanoes: One in House Botono and two in House Valkris.
  • Fulgor Flats: Testing grounds in House Horosof for inventions.
  • The Great Tree: In House Scantilian, a massive tree formed from their founder.
TRANSPORTATION AND TRADE ROUTES
  • Railroads: An extensive network connecting all Houses to Galomas, with the Grand Rail Junction in House Tenagra.
  • Highways: Major roads link the capitals and significant cities.
  • Airship Routes: Airship traffic is extensive, with major ports in Aetherport (House Galifain) and Galomas.
  • Rivers: Navigable rivers like Westflow and Starflow are used for freighters and trade.
DEFENSIVE STRUCTURES
  • Fortress Cities: In House Valkriss and other military Houses.
  • Mercenary's Guild Headquarters: A fortress in Galomas.
  • Royal Citadel: Self-sustaining fortress at the heart of Galomas.
CULTURAL AND RELIGIOUS SITES
  • Priory of Galoma: Houses the tomb of St. Galoma.
  • Circle of Stones: Ancient magical site in House Chandra.
  • Statues and Monuments: Found in every House, honoring leaders and heroes.
NATURAL PHENOMENA
  • Floating Island: Over House Galifain, home to Skyreach.
  • Shooting Stars: Frequent due to Spira's particle ring shedding.
  • Biru Grazing Lands: Vast plains where Biru are farmed.


- Article by Zucca 




...

Tuesday, September 3, 2024

An Offer

by Pyrodox 


   An obscure, seedy bar on an obscure seedy planet. Far away from more stringent definitions of Civilization in both distance and principle. Outside this ramshackle wooden structure, aside from the canyon it overlooked in which the mist was rendered blood red by the giant sun, was a congregation of private spaceships of varying degrees of dilapidation. Its owners were bounty hunters, criminals, smugglers, and various other lowlifes.

    One such lowlife bent over his drink with an apparent exhaustion with life. The skunk's unkempt hair and unwashed clothes could not fully mask the handsome features which suggested a better life now gone. As much as he tried to focus on the formless euphoria of alcohol, he could not help but reflect up this past. 

    Alvaro Munez, you’ve done it now. 

    That mantra he had once facetiously repeated to himself so many times during the most exciting moments of his life now reflected despair and ambiguous regret. 

     I did what I had to.

     But what he had to had cost him his will to live. He had blown his chance at a better life, and resignation to his old days of crime held no more allure to him. Life was no longer an option, only death or mere existence.

      He barely noticed the creak of the door and the slight lull in conversation. He glanced to see the reason for the crowd's nervousness: a large, particularly fat dragon in a heavy black leather trench coat. It was an unsurprising reaction, but he did not care enough to participate in it.

      The newcomer leaned over the table, ominously close to Alvaro, and ordered an Ouzo.

      “We have Sambuca.”

      “It’s the same thing.”

       Alvaro avoided looking in the dragon’s direction in a way that made it clear there was some effort.

       “I like the word Ouzo better,” said the dragon, this time to Alvaro, giggling like a fool making small talk.

       Alvaro was no fool.

       “Don’t waste your time. You’re here to kill me, aren’t you? Or capture me? I guess my scent won't deter your tastes.” The dragon twitched at that.

       “Kings generally want those who wrong them to stand trial.”

       Alvaro sighed. That was not the option he preferred.

       “You know, it’s funny,” the dragon said, turning around and leaning against the bar with his prodigious stomach dominating the space up to the wall. “I went through a lot of trouble tracking you down here. I mean, the first time around you made it look just challenging enough to trick an untrained eye into thinking one deserved the handsome finder’s fee (thank you for that, by the way), but this current business? So much less to lose, and yet, so much harder to find…”

      “Maybe I learn from my mistakes.” Alvaro eyed the dragon suspiciously.

      “Oh no, no. You’re Alvaro Munez. You’ve spent many years learning from your mistakes. Long enough to make better mistakes than the ones you made with me.” The Dragon glared at him piercingly, his false grin now gone. “You wanted us to find her. Didn’t you?”

      Alvaro hesitated for a few seconds before giving his antagonist a sarcastic grin. “I’m sure the King and his Court found no end of amusement from the irony of a dragon’s rescuing a princess.”

       “Yes, we all had a big laugh over that,” the dragon deadpanned while looking away absently. He turned his eyes back toward Alvaro and squinted. “Except for her.”

        Alvaro grew more tense and peered more intensely into his glass.

        “She was obviously heartbroken. Betrayed by the one man she thought she could trust, one she assumed would respect her. But she’s still being strong. Trying to balance her grief and principles. I can see the appeal.”

        “I loved her so much,” Alvaro sniffed. He could no longer pretend.

        “I know. That’s why you did what you did. Princess Amua, the royal who fell in love with a scoundrel. The scoundrel who learned to turn away from his life of gentleman-thievery. All based on hard-earned mutual respect. Happily ever after…until the princess’ father decided to marry her off to some other royal’s son.

        “One could only imagine the princess’ struggle. Torn between the man she loves and her duty to her people. A way to end the war (Seen it so many times among the Rathi, they should find a better mode of governance). Further complicated by the new guy’s being a perfect gentleman himself, just some poor guy in the same boat as she. And our gentleman thief hated to see her like this….so you simplified the equation for her.

       “You had to prove you did not respect her, saw her as property. Snuck into her room, used a control drug (nice touch by the way, very impressive sell), and spirited her off to some hellish planet just so she could be yours. 

       “And the gallant knight came with riding on a dragon and rescued her. And they lived happily ever after.”

        At this point, Avaro was sobbing silently. The dragon gave him a genuinely supportive pat on the back. “That’s okay, let it out. That’s what the bar’s for. If it makes you feel better, I’m not going to take you in.”

        “You’re not really a bounty hunter, are you?”

        “No, in fact,” the dragon leaned closer to his face. “I’m going to make you an offer.”

        Alvaro winced at theunholy mix of licorice, frankincense, and spoiled milk that was the dragon's breath. “What do you mean?”

        “Well, this latest episode has convinced my associates and I that you would be quite a good fit for our organization. You proved yourself cunning, adaptable, and persistent. But most of all…you displayed selflessness, a willingness to put the common good over your own feelings and comfort, even it meant society’s seeing you as a villain. And after all, my organization feeds off its own image problem.” The dragon patted his enormous belly, whose rumblings thwarted potential eavesdroppers. Alvaro was beginning to expect that the skull at the end of the overtaxed belt was not just there for the edgy aesthetic dragons are known for.

        “The Church,” he whispered.

        “Yes, the Church,” the dragon whispered back, “There’s a whole world you don’t even know about. A world that could pique your curiosity and fulfill your need for adventure. But most of all, a world that would give you purpose. An opportunity to bring order to a broken galaxy, to do good.”

         “I’ve heard of you. Pyrodox. I’ve never known the connection was true.” 

         “Well, the secret is going to be harder to keep as things get going. You want to find out the truth, about...everything? Well, you’re soon getting the opportunity, because you’re coming with me. Lead the way.”

         Alvaro rose headed toward the door, nervous but daring to hope for the first time in at least a month.

         “Sorry to rob you of a good customer,” Pyrodox winked as he flipped a generous tip to the bartender.

Thursday, August 22, 2024

Choices - Part 2


< PART 1


     Sorova resorted to her usual compensating actions while waiting for them. Of course, she had legitimate reason to distract herself: her “home” was filled with tokens of a life that could have been. She attempted to mitigate the inevitable shock by looking at photographs of her other self’s family. 

      There were two children in the pictures. A young girl and a slightly younger boy. They seemed to have mostly taken after their mother’s serpentine nature with the exception of the window drapes that served as ears for her husband, and their grandmother’s rattlesnake lineage was modified in the form of a series of pom-poms at the end of their tails. They were beautiful.

       Their names were Monique and Wynfrith.

       Shuddering, she placed a framed picture down and approached a small shrine focused on something she had never seen, even though it required no introduction: her own skull. She stared transfixed as Wendell cautiously approached her side.

       “She was stricken by the S2 Virus shortly after Wynnie’s birth. Neither of them remember her.”

       “Just like me,” she whispered right before starting at the next sound.

       “Uncle Doxxie!” chimed two young voices from outside the door. Followed by an unusually reassuring rumble informing them that they had someone to meet.

        Sorova turned to the door and reflexively averted her face. She slowly returned it to see the two small children from the pictures and a deja vu of her dreams. 

        She collapsed in tears.


        Tensions melted away over the next few hours. 

        As Sorova demonstrated her renowned talent as a couch for her family, they laughed and reminisced with Pyrodox and Elder Saleria. 

        “Oh, you guys should have seen it. You two were really going at each other! I’ve never seen Saleria so mad.”

        “Good night, Wendy, what did you do?” Pyrodox chuckled. Wendell flinched at this. Sorova observed a slight, but civil tension between the two. 

        “I have a way with people, I guess.”

        “I couldn’t believe it and I saw it! You don’t even know, it was the worst fight I’ve ever seen. I’m not sure if they were trying to actually kill each other, because they almost did it by accident so many times! Imagine these two getting into a fight, I mean, y-you cant!”

        “Well…” Pyrodox mumbled. “We did get an impression.”

        “What do you mean?”

        “Wendell and I did partake in a staged fight…for charity.” Saleria answered as he pretended to drink from his gingerly held teacup.

        “That fight was over a charity,” Sorova inanely observed (she had already established that). 

        “It seemed to transpire in a way quite similar to your description,” the Elder observed.

        “Oh.” Sorova made a note to remember that so she could inform Saleria when she got back.

       When she got back.

       “I…I’m a little tired.”

       “You’ve had a long day,” Pyrodox said with genuine concern.

       “You want to go to the spare bedroom, honey?” He showed the way while nodding shyly at Pyrodox. 

       “Yes, thank you. I’m sorry.” Sorova was suddenly exhausted, but she appreciated her “husband’s” apparent restraint.

       Maybe he shared her misgivings.

       Spilling over a bed far too small for her frame, she stared at the ceiling until she fell asleep later than normal.

 

       Sorova’s uncertainty was tempered somewhat by the revelation that this version of Wendell was a not a half-bad cook. She dug into her breakfast with enthusiasm, her Rathi metabolism combining the concentration of a snake’s diet with the frequency of a humanoid’s.

       “Better get used to it,” she smiled at the amazed children. “It’s gonna be you in a couple years.”

       “Okay!” a bemused Wendell exclaimed. “Who’s ready to go to school!”

       “Can Mommy walk us?” Monique asked.

       Mommy.

       “Of course,” Sorova said uncertainly, then with genuine enthusiasm: “I’d love to!”

       “I’m making good grades!” Wynfrith said as they made their way to Education Center in the Compound.

       "Your'e going to be as clever as big Wynfrith, aren't you?"

       “And I want to get into singing, just like you!” Monique volunteered.

       “Oh!”


       After she had escorted the two to their studies, she returned home to find Wendell as he was cleaning up. Unsurprisingly, he was a stay-at-home dad. 

       “Hey,” he said without looking up. “Pyrodox missed you while you were out.”

       “Oh, that’s too bad…awkward without me?”

       “Oh, yeah.” Wendell quipped. 

       Sorova was not surprised at the tension between the two even in this world. Wynfrith had once told her of his own older brother, Olaf. He looked up to him his whole life, like a big friend. Idolized him. But as the younger dragon had fallen short of Gionachbalg standards, he had received so tongue-lashings from the older one. He had learned and improved from them, but there was always that tension henceforth, even if Olaf was unaware of it. They continued to be outwardly friendly, but it was never the same for Wynfrith. A brother cannot treat a brother like a naughty child in adulthood without permanent damage. The resultant feeling of otherness had contributed to his decision to cut himself off from that life, and he made it clear that he never wanted to make that mistake with her. She suspected he had no such qualms about is brother-in-law. Of course, she was not as eloquent about as he.

       “Big brother stuff, I guess.”

       “We have catching up to do, I guess.” 

       “I know. Maybe we should sit down.” She patted her prodigious coils, inviting him to sit.

        Wendell was exceededly pensive after her account was completed. He bit his index finger lightly. “Is that…Is that really what I’m like?”

        “No, its…Wendell, you’re everything I’ve always wanted. I-I…It’s me who’s broken. I’m fat, scarred...I…I’m not…I’m not the mother of your children. I’m a killer.”

        “It was me who did this to you, Sorova! I…I made you this, and yet after all that…you’re still beautiful. More than beautiful than I deserve…”

        “Wendell, you raised two children by yourself with out me…without her. You deserve her. And that doesn’t matter, anyway. This is wrong, and we both know it. We can’t have each other, It isn’t right.”

         Wendell hesitated, defeated. “I know.”

         “It’s just…hold me, just hold me.”

         They held each other tight until the tears stopped.



PART 3

             

Monday, July 22, 2024

Choices - Part 1

by Pyrodox 



So many years that we were one

So many things we've done

The memories alive

But most of me has died


As I struggle with events

I'm offered words of strength

They do not comprehend

The passion we possessed


People tell me what to do

Tell me how I should get through

But they haven't got a clue

Nothing else comes close to you


I see your eyes before they closed

They look right inside my soul

And they asked me not to grieve

I tried but still, I bleed


-Judas Priest, "Close To You"



     Duty supersedes personal plans, especially if one is a minister of the Church. Pyrodox did not want to travel to Varuda, but a high-priority target resided in this backwater planet, one that the Church made a priority that could only be trusted to the likes of him. It was an unpleasantly humid world inconvenient to draconic anatomy, and the harsh sunlight compounded the resultant discomfort by necessitating some protective covering: Pyrodox had to customize an unusually large cloak. Also, due to some arbitrary legalism resulting from the planet’s partisan disputes over arms policy, he could only talk his way into bringing one weapon. Prioritizing reliability over firepower, he brought his Gast projectile pistol. To prevent unwanted attention, he chose a craft more subtle than the Mercygiver. It was not going to be the most enjoyable job, and he was hoping that it would at least be over quickly.

 

     The grime was still palpable on his skin, exacerbated by the sweat that remained safely inside the folds of his ample abdomen. Pyrodox could smell himself, and he was desperate for the shower he did not have the luxury to take. Cameron Bix was too important a target to let go, even if it resulted in a stellar pursuit that could take weeks with the dragon’s jalopy. Pyrodox wiped the sweat from his brow and cursed his foul luck.

     But he was not going to let his man go.

 

 

 

     “I don’t know…” Sorova squeaked, stroking her neck nervously.

     “Sorova, listen,” the wolf responded. “You deserve so much better. There are so many worlds I have seen. Some unrecognizable, some barely different. Some of those differences are complementary, and if you knew how many puzzle pieces in some worlds fit in the spaces of others…you would know that those pieces belong there. I found your space. Believe me, I’ve helped so many in this way, let me help you.”

      “I’m not sure, I have so much to do…”

      “Sorova, trust me. All you have to do is walk through that door.”

       She hesitated.

       “You can come back if you want to.”

       She turned this over for a second and after some time, she cautiously slithered to the portal, and gathering her strength, rushed in.

        Zucca sighed and took a step or two backwards.

        Directly into a soft wall that that apparently materialized in the spot that instant.

        “I really don’t know how you manage to do that,” he quipped as he looked up at slim form that crowned the mass of flesh asnd dug its arms into said blob like the hips so lost in its bulk. It glared at him in a way he had since gotten used to.

         “What do you think you are doing, Zucca?”

         “I can read your mind, Pyrodox, so I know that you’re just saying that for effect.”

         “You know very well that the Church condemns this type of…circumvention of fate.”

          Zucca sensed hesitation in Pyrodox’s mind, and he saw the source of that in Pyrodox’s life, as well as the admittedly logical justification for it.

          “I can assure you, Pyro, she can make a choice. Besides, it could be said that fate allowed my access and power to traverse dimensions. I can solve people’s problems.”

          “Deny the problems, you mean. I do not approve of your influencing my sister in this way. We have our differences, but you do not involve my family. Get…her…back.” He backed the wolf toward the portal, entrusting the work to someone who could physically fit through it.

          Zucca suddenly felt trapped. 

 

       She was in the same place, one of the many portals that had been hidden throughout the galaxy. The only difference was that The Traveler was nowhere to be found in the ruins, save a token of his preparedness: he had left a starship for her. Punching coordinates into its computer, she sought out the one person that drew her like the exaggerated gravity of a black hole.

       As she approached MANNA’s Intra-Galactic Headquarters in the Alpha Sector, she updated herself on the relevant history, which, as it turned out, mooted her current course of action: MANNA CEO Wendell Roussimoff had been missing for seven years. Not being a complete fool, she modified her destination to Church Space.

        Home.

        The Noskaj-class frigate was no doubt perplexed by a humble civilian light freighter’s ability to navigate the storm that protected Church Space, but after some negotiation she was allowed to surrender peacefully. Sorova was detained, scanned, relieved of her suspensor coils, and transported to Notron-class battleship where she was eventually presented to the authority figure she had requested to see.

         As he caught sight of her, Pyrodox’s heavily guarded demeanor melted into bewilderment. Somehow, he knew that this was his sister. “S-Sorova?” he ventured.

         “Winnie…it’s me.”

         Pyrodox’s face hardened into a cold glare. After some visible struggle he stormed toward the door. “Watch. Her,” he ordered one of the marines. “Category 4 precautions.” He gave her one last uncertain look on the way out.

          Sorova was not surprised by this suspion.

             

          Transdimensionality could be confirmed through epigenetic and phenotypical tests, and thankfully non-invasive procedures were sufficient. Sorova was also quizzed extensively, particularly on the location of the Portal. By end of the week, she was allowed to see Pyrodox, who surprised her with a massive hug.

          “I wanted to run to you the first time around, Sis. I’m sorry, for the-“

          “It’s okay, Wyn, you did the right thing.”

           Pyrodox pulled back a bit and regarded her breathlessly with soaked cheeks. “Sorova, you-you’re the size of a house!”

           “Oh, yeah, all this? I’ve learned to live with it. Worked out enough to keep in good health, though.”

           “You…look great!”

            She chuckled knowingly, before something occurred to her. “Oh, Pyro, we have so much to talk about…” She spread her arms and smiled. “I’m a Minister! Just like you!”

            “Oh…” Pyrodox seemed uncertain at this.

            “Don’t worry, I’m one of the best! I’m really good at…”

            She noticed that her brother was nonplussed by the implication that she should have considered and decided not to press the subject further. “Don’t worry, Wynnie, I’m still Sorova.” She caressed his face, satisfying her ersatz brother that she had not lost her soft side.

             After composing himself, Pyrodox had something occur to him.

             “I almost forgot…there’s someone who wants to see you.”

             He stood taller, although he was still extremely short. Even more handsome than the first time she had laid eyes on him. Still present was his flamboyant taste in dress, albeit cleaner, and with a votive skull adorning the collar. He possessed good posture and was well groomed. Gone was the suspicious squint of near-constant inebriation, replaced with wide, alert, and loving eyes. It was Wendell A. Roussimoff as she had always dreamed for. 

             “Sorova!” Sacrificing all bearing, he rushed toward her and embraced her hard. Out of the corner of her eye, Sorova noticed Pyrodox smiling warmly in a way normally recognized to be physically impossible in this situation. It was everything she had ever wanted. 

             “Wendy…” she could not contain her own elated sobs. 

             “That’s okay, let it out, Honey.” 

              Sorova had never though such a sentence could come from Wendell’s mouth. After a small eternity, she finally composed herself.

              “Baby, you look so good, but-I’m sorry…you’re…huge!”

               Sorova was surprised he had not mentioned her scarred.

               She decided it was for the best not to tell him. 

               “Are you ready to see the kids?”



PART 2