Tuesday, September 13, 2022

Zucca Xerfantes



























Legal Name: Zucca Prometheus Xerfantes (Extraterrestrial Tunguska Hybrid Experiment, Mk. 1)

Aliases: The Traveler, Interloper, The Old Man

Sex: Male 

Age: 564,141 (physically in late 20’s)

Place of Birth: Victory City, Egypt

Legal Status: Wanted in Some Dimensions

Occupation: Nomadic Explorer

Allegiance: N/A, Recent member of SPEAR

Height: 6’

Weight: 185

Sexuality: Bisexual

Marital Status: Married multiple times throughout lifetime

Known Relatives: Accuz, Amon, Ajax, Harabec, Masudah, and Cuzca Xerfantest (genetic siblings), Raven Xerfantes (wife), Eshoq and Na’eema Xerfantes (children)

Vehicles of Choice: The Cryok, anything with an open cockpit

Creator: Zucca Xerfantes

Voiceclaim: Zucca Xerfantes

 

 

      It all began with the Tunguska Event.

 

      A blue light appeared over Tunguska in the Russian steppes.  It slowly descended, too slow to be a comet, fragment, or meteor, yet when it touched down, it released a burst of energy that flattened the surrounding forest and carved out a small lake.  The initial search team never found out what had fallen; it took a hundred and fifty years for scientific instruments to become tuned enough to detect the signals emerging from the Tunguska Crater.  

     The science team from Prometheus Labs in the multi-cultural city of Victoria, Egypt traveled there and unearthed a crystalline shard about the size of a coffin.  Within they found genetic material unlike anything they had ever seen along with a mathematical cypher that contained detailed instructions on how to create a hybrid from the local dominant species.  These humans were perplexed, but they began to carry out the instructions under tightly controlled conditions.  Alas, they found through simulations that a zygote produced by the fusion would be unsustainable.  It required genetic material to create a viable organism.  Since they had already used the finest human samples they could find (Olympians, astronauts, orators, negotiators, business moguls, scientists, artists, etc.) they took the best stock from what their simulations showed to be the most compatible lifeform on Earth…

 

        Canis Lupus.

        The Gray Wolf.  

 

        The Wolves of Yellowstone’s Druid Pack were selected to donate material and a hundred zygotes were finally produced.  Ninety-nine were placed in cold storage while the promising wone with the strongest genetic pattern was selected to gestate.  

       As nine months passed, the scientists began to have strange dreams: voices, like whispers in their heads started to pervade their minds.  They would dream of crystalline landscapes and towering structures that glittered under an alien sun, and dwelling among those crystals were beings that defied description.  

       On December 1, 2120, the day when the experimental embryo had matured enough to birth from the synthetic womb, and the lab staff gathered around the tiny creature they had created, this new life, opened his ocean blue eyes for the first time.  Not tears or screams, only joyous laughter and smiles.

        It was the moment that the staff knew they would never terminate the project.

        They named him using a mishmash of the Eyptian word for “sarcophagus” and a respectable Spanish name…for “Ladies’ Man.”  

        Thus began Zucca’s first year of life out of countless years.

        The other ninety-nine pre-embryos were kept in stasis while the hybrid infant grew to maturity.  The CEO of the lab company had taken a deep fondness for the child and became the prominent father figure in his life while the lab staff became like aunts and uncles.  He grew, often sneaking out into the streets to wander the desert, explore, swim in the Nile, or walk among the humans.  People who interacted with him would act surprised when they were asked why they didn’t react to such a strange creature walking about, but they insisted he looked pretty normal to them.  The boy had been using what the science team determined were potent psionic powers to influence others so they would not be alarmed.  His good nature kept him from more nefarious and dangerous uses of that power.

       All was well until the day the Alpha Centauri invaded Earth.

       They had developed faster-than-light travel and had set their eyes on Earth for its resources and its territory.  These were not the mysterious aliens behind Zucca’s origins; these were similar to humans: easy to understand, easy to fight.  

        All resources on Earth were called upon to resist this invasion, and Prometheus Labs were no exception.  The militaries learned of Zucca’s ability to influence minds and saw a silver bullet for the campaign against the invaders.  They took the fourteen-year-old child, training him in the art of war as well infantry tactics and the most effective martial arts.  They also extensively conditioned him, breaking down and instilling in his mind certain rules: Always protect humanity, always do as humanity asks, and so on.

          As labs reverse-engineered captured Centauri starships to unlock the secrets of interstellar travel, the training and conditioning carried on.  He soaked in the information like a sponge, and soon Earth’s finest generals found themselves being upstaged as the hybrid studied battle reports and drew upon the minds of all strategists to create composite tactics.  Under his leadership, both in the trenches and behind the curtain, the forces of Earth rapidly overwhelmed Centauri’s defenses; it was as if he knew where the Centauri would be before they did.  Zucca stayed the Terrans’ hand after crippling the Centauri combat infrastructure, recalling their forces under that belief that they knew better than to attack again.

        Not long after his victorious return, a twenty-two-year-old Zucca was approached by one of the lab techs who had raised him.  She had an impossible task for him.  Something he could not do.  Something that contradicted his entire mental conditioning. 

        She wanted him to kill.

        He couldn’t.  But she was asking it of him.  He had a mental breakdown, and, enraged, she attacked him.  His training kicked in, and before he knew what he was doing, she lay dead at his feet.

         And just like that, Earth’s favorite hero had become a murderer.

         Knowing they could do little to stop such a powerful psychic, humanity did they only thing it could: it banished him.  He took a single starship and, in his grief, unlocked a new ability: his ability to travel between dimensions!  Thus began his endless journey.  

         When he was sixty, he realized his body was not aging at all.  However, on account of the patchwork nature of this genetic structure, native medicine rarely heals him well, and his wounds are long-lasting.

        On a world with a psychic dampening field, his life took a dramatic turn when he imposed himself between a disgruntled factory worker with a monstrous gun and those he was holding hostage.  The worker first blew his lower legs off when he fired with the intent to kneecap the hybrid.  Zucaa continued to plead for the lives of the hostages while holding himself upright with his arms.  That cost him his left arm.  His silvery blood spread across the ground as he lifted his head, begging now…not for his own life, as the military conditioning still solely dictated his actions.  He found himself staring into the barrel of the weapon and, after a bright flash, found himself standing on a beach as a woman in a black dress offered her hand informing him that he had met his demise.  Unwilling to accept that fate, he asked if there was some alternative and he was told survival could be attained if he could beat her, Death, in a game.

       Meanwhile, the friends who had traveled with Zucca at the time had slain the worker, saved the hostages, and were desperately working to restart Zucca’s heart.  He won the game, returned to his body, and his friends realized that while alive, he had suffered severe trauma and massive brain damage.  One of his friends, a living machine, engineered prosthetics for him that could disguise themselves as normal skin and fur.  While his limbs had been more or less replaced, the brain damage was another challenge entirely.  He had regressed mentally, forgetting how to perform basic tasks, and he had lost a massive amount of motor control.  

       Weeks became months, months became years, and years paved away as physical and neurological therapy restored speech, locomotion, and motor skills.  He had lost massive amounts of memory, and his friends found he had a completely different personality.

       What’s worse…they found they liked this new Zucca more.

       He was warm and kind, gentle in touch and in word, where before he was a true soldier’s soldier, single-mindedly dedicated to the conditioning that had been inflicted on him.  

        Freed from that, he was no longer forced to help people.

        Now, he simply wanted to do it for its own sake, content to walk in the shadows in nudge people receptive to change towards helping themselves out of their problems.  Zucca’s travels saw his gathering many friends over his long years, but one that stood out was Grim, whom he considered a brother until Grim lost his wife and, unable to reconcile the loss, sold his soul, became a demon, and usurped that dimension’s neck of Hell.  Unsatisfied, he turned his rage on Zucca, destroying the hybrid’s first worldship and all the dimensional refugees living aboard.  It was from this interaction that Zucca gained his cold demeanor where beings demonic are concerned.  

        He met others, including iterations of Aries Passadar, the Tengu Vi, and even the god Hextor…

         He is never alone, his mind bearing the sum total souls and minds of the psionic, lithoid race that sired his alien side and, as such, his mind is a lattice of trillions of half-asleep minds contributing to the function of the overall whole.  This manifests as a combination of uncanny intuition, empathy, and insight that akin to a non-linear computer that process information.  Just the same, he’s never alone.


        By the time Zucca had his 100,000th birthday, it occurred to him that he may simply not be mortal.  Fallible, capable of error, able to be wounded and die, sure, but essentially ageless.  He found the idea as hopeful as it was unsettling and wandered in a century-long fugue state, deep in thought all the while as his body simply walked, slept, ate, and breathed.  “What am I supposed to do with ostensible immortality?” he asked himself.  “Why, travel!  Explore!  Help people who need it!  The best things in life!

       ‘But to live so long…we’ve outlived so many friends, wives, husbands, loved ones, found-family.

        ‘Indeed, but we remember them all, don’t we?  And in so doing, preserve that memory                                                                 forever!”

         So he traveled, explored, rended aid, and continued to find love where he could.  Lacking the means to house people who had nowhere to go, or whose native dimensions were collapsing, Zucca began his most grandiose project yet.  His crystalline starship, the Cryok, was capable of housing a theoretical volume akin to a solar system, but that was not sufficient.  He traveled to numerous dimensions, gathering species capable of the engineering feat he had in mind and captured a star withing the Cryok.  Having total dominion over gravity within the vessel, the star would always maintain a relative position. 

      For fifteen-thousand years, the construction ensued, building massive continents, vast oceans, with all if etched across a surface of roughly 1,600,000,000,000,000 square kilometers, encompassing a wide range of biomes and housing millions of trillions without their being within a lifetime’s walk of each other.  This would do.

      And unlike the Primus Nastruum Navis, this vessel would not succumb to demonic incursin.  With someplace safe for people to live as well as a proverbial place to hang his hat while on the go, he traveled between dimensions, mostly just following his whims.  In one such dimension The Cryok needed a year to vent certain built-up radiation.  These were harmless to everyone else but him, so he was forced to leave the ship and go planet-side.  He had taken to sleeping on park benches until he got the lay of the land, but, alas, he was arrested for vagrancy.

        Cordial, he was cheerful and thanked the police for giving him a roof, a cot, and a hot meal.  And it was then there that he met Doc Mallory, forming a lasting friendhip.  Mallory became one of the “special ones” whom Zucca would invite on his journeys.



        The day Zucca showed up at Doc Mal’s house with a black vixen in tow, the ferret knew that things had changed.  Che could see a shift in demeanor in the old man; his cheer was annoying infectious.

         “We’re pregnant!” Zucca announced.

         Poor bastard, Mallory thought.  Did he forget he’s sterile and shooting blanks?

         “Nope!  The children on their way are of my own stock!  I’m going to be a biological father for the first time!”

          “I don’t cheat on my men,” Raven interjected.

           Doc Mal stared into space for a few moments as the gravity of that statement hit him.  “Zucca…you old Spanich peacock…that’s….I’m just…bloody fuckin’ hell….Congratulations!”

           It would be some time before Zucca introduced Mal to his children, but growing up they had always regarded him as an uncle.  

 


 

STRENGTHS

 

- Deeply Compassionate: When he is able to clearly hear surface thoughts, he can come off as downright empathic and is always cordial to the needs of whomever he is around.

- Untold Millennia of Experience: Having been alive for hundreds of thousands of years, Zucca has a broad spectrum of experience to draw upon to solve problems.  His friends have com to dread when every he says, “This is a new one on me!”

- Powerful Psychic: Though Zucca’s abilities were dampened when he took a bullet to the head, they were not fully extinguished.  He is capable of many astonishing feats, from creating air crystals of interchangeable density to fogging the memory of others to telekinetically aided strength.

- Calm: Zucca is rarely rattled, and that calm becomes a real rock for friends to hold onto in tumultuous times.  

- Dilated Sense of Time: Zucca is able to perceive the past, present and future at the same time, but due to Observer Effect, the future is constantly changing.  This makes it almost impossible to sneak up on or surprise him, but given its unreliability and the length of time he can envision changes all the time, it is not unheard of, especially if he is too focused on one thing to pay attention to certain details.

- Hive Mind: Zucca’s soul an dhis mind is a gestalt of the psychic essence of the long dead alien race that sired him.  Each Lithoid spirit functions much like a brain cell, and this was deeply suppressed before his head injury.  Afterwards, his true nature as able to reassert itself, though the individual spirits mourn the loss of the voices no longer there after the brain wound.

- Mentor: Zucca rarely feels the need to step up to the role of hero, though he will do it without hesitation when he feels otherwise.  He prefers to advise, guide, and nurture others along their highest and best paths, viewing himself as a soldier against apathy and entropy.

- Cybernetic Prosthesis: Zucca’s prosthesis, which can look like normal limbs if he wishes, are packed with useful technology.  His legs can transform into jets which allow him to hover and fly.  They also increase his land speed significantly.  The flight can last four hours before he has to land and let their atmospheric power generators recharge.  His arm is equipped with a magnetic fusion cannon which he rarely sets above stun, and his hand conceals a multitude of useful gadgets, from lighters to corkscrews to skeleton keys to arc-welders.  His artificial eye is capable of vision in multiple spectra, including infrared, ultraviolet, and radio oscillation.

- Resilience in Space: Zucca is capable of surviving the vacuum of space for up to twenty-six hours, after which time he’ll slip into a comatose state until returned to atmosphere.

- The Cryok: His crystalline starship, containing a pocket dimension, is nimble and swift, controlled by thought alone and contains a Dyson Ring inside with a multitude of biomes,  He will rarely go hungry.

 

 

WEAKNESSES

 

- Scatterbrained: With his perception of time so broad, it is sometimes hard for him to bring his attention to the here and now.  Another side effect of this alien perception of time is that he will often come off as gaslighting, referring to conversations or interactions that were never or had not yet occurred.

- Migraines: Overuse of his psychic abilities begins to give him sever headaches, and the stronger the power, the more pronounced the effect.  He can hold off the pain but this also makes it worse when it is finally time to pay the piper.  He has been known to collapse in a twitching, whimpering heap if not outright seizures after a particularly powerful display.

- Limitations of Psychic Powers: Zucca’s mental powers naturally have no effect on non-organics, and can be useless against particularly strong-willed or intellectually rigorous individuals such as for example, well-catechized members of the Church of Revenance.

- Average Strength: While physically fit, Zucca is no stronger nor more enduring than a typical soldier.  He often supplements his strength with his psionics, and his alien physiology makes for odd mealtimes habits, such as his seeming immunity to hot sauce.

- Slow Healing: If injured, Zucca takes a very long time to heal.  His overengineered genetic code while it suffers nothing from radiation or the effects of age, causes this.  If he breaks a bone, it will stay broken for a whole season, if not longer.

- Wanderer: Zucca is not prone to staying in one place for long.  Either because he fears those who pursue him across the multiverse catching his tail or the mere fact that he has a nomadic streak, he might leave unless something compels him to stay.

- Reliance on Prosthesis: While shielded against electromagnetic interference, concentrated bursts from weapons meant to disrupt machines can make them cease to function, leaving him virtually helpless.   

- Extremely Toxic Blood: His blood contains traces of heavy metals and silicate.  While not deadly to the touch, it is if it gets into any openings.

 

 

POWER GRID

 

Intelligence

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Charisma

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Strength

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Speed

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Durability

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Combat Skills 

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BEHIND THE SCENES

-Bio by Zucca

-Image 1 by fcsimba

-Image 2 by Eggplantm

-Image 3 by kibaandme

-Image 4 by PMDragonGirl

-Image 5 by Pyrodox

-Image 6 by Belise7

-Image 7 by Sherharon

-Image 8 by Pyrodox

-Grid Average: 3












Saturday, September 10, 2022

JAQ/L

































Legal Name: N/A

Aliases: Jaqueline Michelle Lelantos (formerly)

Sex: N/A (female programming)

Species: N/A (robot)

Age: 30 (mentally 41)

Place of Birth: Lelantos Labs, Planet Lethe

Legal Status: Property of Auris Lelantos

Occupation: Tactician, Diplomat

Allegiance: Auris Lelantos

Height: 3’6” (current form, no legs), 4’6” (formerly)

Weight: 200 lbs. 

Sexuality: N/A

Marital Status: Single

Known Relatives: Auris Lelantos (designer, “father”)

Vehicles of Choice: The Tourmaline

Weapons of Choice: Laser pistol

Creator: Pyrodox

Voiceclaim: TBD

 

 



         Tragedy struck when the Jaqueline Lelantos, daughter of robotics pioneer Auris Lelantos, died at the age of eleven.  Unable to cope with the loss, Lelantos, using his unparalleled mastery of artificial intelligence, created an android copy of his daughter, programming it with her emotional responses and affinities.  It was a massive undertaking, taking years of trial runs to achieve genuinely sapient, self-awareness in a robot.  In addition to his own records, Lelantos sought out any of his daughter’s acquaintances, prompting them to give him as much information on her as possible, unaware of the true purpose of their interviews.  In order to simulate the realism of his daughter further, he conducted these interviews blind so that the android would possess memories that she could reveal to him.  As a result, he was unable to refine this data into simulated experiences, causing some level of confusion for the AI.  

       For approximately five years, “Jaqueline” was, as far as she knew, a young girl, and her “father” was satisfied.  However, her inability to mature temperamentally forced him to face the reality that she was not his daughter, only a simulation.  Dissatisfied, he redesigned her, giving her a new body and modifying her personality so as to possess adult-level intelligence and emotionality, as well as knowledge of her origin.  Modeled after a Rathi jackal, the newly christened robot still possessed the simulated memories of Jaqueline Lelantos, presumably to maintain her loyalty.

       As the primary enforcer of Lelantos Robotics, JAQ/L is an extremely thorough administrator, handling many of the company’s business matters, as well as negotiating its off-planet interests.  Having secluded himself to the mysterious planet Lethe, Auris’ agenda is increasingly mysterious, but one thing is certain: he is extremely wary of any other entity attaining anywhere near the AI technology he has developed.  As such, he dispatches JAQ/L to ensure that LR maintains its hegemony in its commercial field, sometimes using violence.  She is known to be calculating, patient, and cold-blooded/aggressive when necessary.  Because JAQ/L’s actions are unofficial, Lelantos Robotics conveniently maintains its legal interests. Rumors abound that there may be more…militaristic parts of the corporation’s agenda.  Anyway, few of bold enough to venture onto the highly guarded planet of Lethe. 

        Despite her cold demeanor, JAQ/L’s memories cause her to have a bit of an identity crisis.  She’s motivated to understand her past further by researching the life of the real Jaqueline Lelantos, and, unbeknownst her master, has once tracked down the ruined remains of her former body for contemplation in her private chambers.  She questions and tests the programmed impulses form her personality, sometimes even exaggerating the more superficial traits.  For example, Jaqueline’s favorite color was blue, and therefore JAQ/L is obsessed with it, quantifying its shades and making it a consistent motif in her form and accessories. Possibly because of this, she found herself quite attracted to Pyrodox, the closest she has come to physical attraction, an attraction further reinforced by their both being tactically minded.  Nostalgic for her “father’s” affection, JAQ/L is highly motivated to please him, although he purposefully distances himself from her and they have never met face to face in years.  JAQ/L is aware of this as a potential manipulation tactic/coping mechanism, and she is not above having her own side projects despite her loyalty. 

        JAQ/L remains one of our heroes’ most mysterious, cunning and dangerous foes, and few can guess when she’ll strike next.  

 

 

STRENGTHS 

 

- Expert Tactician: JAQ/L is extremely cunning and creative as the paramilitary leader of Lelantos Robotics.  Her computerized brain has encyclopedic knowledge of strategy, and can calculate factors quickly.

- Expert Diplomat: Well-versed in sapient behavior as well as business practices, JAQ/L can negotiate deals very well.  She can read people well and calculate the exact method needed.  She is also aggressive when she needs to be.

- Patient: JAQ/L is cool-minded and almost emotionless, which helps her make long-range decisions.

- Cold-Blooded: She has little qualms about doing what she feels is effective in reaching her goals.

- Curious: Her identity crises has motivated her to find novel ways to get the job done.  She is eager to understand her foes.

- Eloquent: JAQ/L is witty and an expert conversationalist.  Her mathematical skills have made her an accomplished poet.

- Artistic: Has shown to be a competent painter.

- Decent Marksman

 

 

WEAKNESSES

 

- Doubtful: She can be manipulated by people who know of her identity crisis.

- Paternal Issues: Her relationship with her “father” limits her independence, and this is taken advantage by him.  

- Anti-Social: Despite her eagerness to converse with and learn about people, they find her coldness off-putting, and her lack of genuine loyalty toward them is reciprocated.  As such, she finds it hard to trust others she can depend on.  Not that she cares.  Then again, the only person who seems to have ever enjoyed her company is the fearless fellow artist Sorova.

- Depressed: Her identity issues cause this, which can very occasionally cause her to lose her temper.

- Weak Combatant: She is not designed for direct combat.

- Coward: Understandable considering her lack of combat skills and hight self-preservation instinct.

 

 

 

POWER GRID

 

Intelligence

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Charisma

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Strength

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Speed

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Durability

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Combat Skills

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CITATIONS/BEHIND THE SCENES


Bio and Images by Pyrodox

Grid Average: 2.7

When frustrated, her eyes have a tendency to have the same effect as this monitor when activated. 













 

Doc Mallory

 




















Legal Name: Andrew Rutger Mallory (b. Marion Malloryson Mallory)

Aliases: Doc Mallory, Doc Mal, The (Terrific) Tailor, Drew, Mary, Brutish Dandy

Sex: Male

Species: Rathi (Black-footed ferret/Red fox hybrid)

Age: ~400 (factoring in space-time dilation), Mid-thirties physically

Place of Birth: Birr, County Offaly, Ireland; Earth-660

Legal Status: Japanese (naturalized 1999)

Occupation: Tailor, actor, semi-retired pro-wrestler & martial artist, father, galactic adventurer

Allegiance: Mallory Family, Xerfantes Family, Niigata Commerce Guild, S.P.E.A.R.

Height:  6'5”

Weight: 250lbs

Sexuality: Heterosexual

Marital Status: Widowed

Known Relatives: Mallory Mallory (mother), Elias Hawkwind (father, deceased), Edvin Mallory (stepfather), Renée Mallory (wife, deceased) Rebecca Mallory (adoptive daughter), Margo Mallory (half-sister), Morgan Mallory (half-sister), Mirko Mallory (half-brother), LADY (chimeric offspring)

Vehicles of Choice: Public transportation, rental cars, The Cryok

Weapons of Choice: Temperance (custom cane sword), Stitch-in-Time (concealed tantō knife), various bespoke silksteel suits & vests, fisticuffs

Creator: Groveclearer

Voiceclaim: Colm Meaney

 

 

            Marion Malloryson Mallory was by all accounts a juvenile delinquent. The product of a single mother whose rundown farmhouse was usually filled with up to a dozen journeyman pro-wrestlers stopping in for training, he was often lost in the shuffle and found himself roaming about getting in trouble as a result. Attention-seeking, combative, and rather unwilling to apply himself in school, Marion spent most of his waking hours either running errands for the local gang or locking himself in his room with a sewing machine and a stack of comic books. It seemed his mother only began paying attention to him in any capacity when his teenage growth spurt hit and he became a potential breadwinner.

            As you'd expect from a choleric individual with a desperate need for validation, Marion took to the carny arts fairly well, discovering a natural affinity for weightlifting and smooth-talking people out of their hard-earned money. By the time of his late teens he was one of the hottest young prospects in the United Kingdom and was primed for greatness. The glow of the spotlight wasn't without its heat, however. Marion's already shaky schoolwork slowed to a standstill as his focus was turned to short-term gains. Despite the efforts of his best friend, an upperclassman named Edvin who would attempt to tutor him in exchange for reduced price wrestling training, Marion's frustration with his failing grades grew to such a point he quit schooling altogether after getting in a physical confrontation with a teacher.

            Marion's relationship with his mother deteriorated further after his dropping out of school. Often, they got into shouting matches over the family business, specifically her training of Edvin, whom Marion was convinced his mother was taking advantage of financially as he was showing no signs of improving. Eventually they had a massive argument the week of Christmas, 1988 over Marion's decision to wear a set of ring gear he'd tailored himself, his first such custom piece, to a match he was booked to win his first major title in. The magnitude of the argument was such that Marion was entirely off his game during the match and suffered a major concussion during a mistimed spot. He spent Christmas Day feverishly flitting in and out of consciousness on the family couch, convinced he was dying, tended to periodically by Edvin and a handful of Japanese wrestlers on excursion, all of whom became increasingly weirded out by Marion's disjointed babbling about being able to understand them. His mother, for her part, was practically having a breakdown of her own trying to salvage the situation with phone calls to other promoters.

            It was nighttime when his fever finally broke and by then everyone had gone to bed save for Edvin and his mother. After a brief conversation the pair dropped another bombshell on his still reeling mind – his mother was pregnant and Edvin was the father. The emotional strain of it all was so great that he blacked out and awoke two days later in a holding cell several counties over, having gone into a fugue state after evidently assaulting his mother and best friend. It was then his new powers manifested full for the first time and he was flooded with a series of intrusive thoughts and suppositions. It all made sense to him now – his mother's closeness to Edvin, the unspoken fear and tension between them, and just how stupid he'd been the whole of his life. He broke down into a weeping mess as he was overwhelmed by the constant tide of information. The only person there to offer him any support was the man in the adjacent cell – a traveler picked up for vagrancy. It was in that moment that Marion Mallory first met Zucca Xerfantes, the most important man in his life.

            In but a few words in an alien tongue Zucca comforted the scared young man and helped him center himself, presenting to him a lesson that would become a core defining part of his identity going forward:

            

         Whatever life throws at you, whatever it gives or takes away, it's your choice to 

        decide how you react to it. The last and greatest of man's freedoms is the 

        ability to control his attitude, to choose how he conducts himself in any situation.

                 - Zucca Xerfantes, paraphrasing Viktor Frankl

 

It was mere hours later that Marion was released from captivity and turned over to his mother. She and Edvin had refused to press charges, being glad to simply have him back in one piece after he wandered off into the cold night alone days earlier, and, with some help from friends in low places, the incident was more-or-less swept under the rug. However, Marion had become a tainted prospect by the whole event and could no longer be booked in the United Kingdom. Faced with the prospect of retirement at the fresh age of eighteen, the Mallory family instead set Marion up with an alternate option – travel to Japan along with the trainees and join their dojo, rebuild his reputation from the ground up, and learn something approximating life skills in the process. It wasn't long in deliberation before they agreed this would be the best step going forwards. Barely able to speak to either his mother or his best friend, Marion bid them goodbye shortly after New Year's Day 1989. It would be the last time he met with them for nearly twenty years.

            The next two decades would see Marion establish himself as a prominent pro-wrestler, martial artist, and actor in the orient. Aided to a great extent by his newfound power and being led by the strict hand of a master with an agenda, Marion would take to the martial arts like a duck to water. In the mean time, he became owner and proprietor of Mallory's Tailor Shop (Niigata, Japan – Commissions by appointment!). His personal life would be one of great internal and external conflict as an ever-growing roster of influential people passed into and out of his life – his long-lived sensei and Kumiho infiltrator Aio Oka, his long-term tag partner turned promoter and professional politician Professor Stephen Hase, from whom he derived his ring name 'Doc' Mallory, his on-again-off-again girlfriend and fast-living American exchange student, Renée James, who convinced him to change his legal name to Andrew Rutger Mallory, and of course the mysterious traveler that is Zucca Xerfantes. It was after a number of years that Zucca finally revealed his true nature to him and they boarded the Cryok together, The Tailor being added to the already growing legend of The Traveler.

 

 

 

STRENGTHS

 

- Brave: The man is perhaps matched only by Aries Passadar in the lengths he'll go to in order to do what he feels is right, regardless of personal risk. He loves his fisticuffs, he does.

- Charitable: Capable of remarkable acts of self-sacrifice, usually monetarily. Most of his income ends up going to anonymous charity donations, tithes, and inordinately large tips for servers. He never brings it up, curiously enough, and is borderline hilariously cheap when his personal finances are brought into question.

- Superhuman Intuition: Possesses passive superhuman pattern recognition abilities that manifest as him being remarkably quick on the uptake of languages, mathematics, fighting styles, vehicle operation, and pretty much everything else you'd expect a stereotypical hyper-competent pulp hero to do. He'd easily be one of the smartest men in the multiverse if he applied himself properly instead of using his powers as a crutch.

- Omnilingual: Drop the man off in any country on any planet and he'll be fluent in the local tongue in less than two days. One of the few characters that doesn't require a universal translator or telepathy to pull this feat off.

- Fitness Nut: Takes his weightlifting and dieting as seriously as his tailoring.

- Advanced Meditation Techniques: Thanks to extensive training with both Zucca and the Kumiho he's learned to focus and control himself both physically and mentally. Aside from basic personal maintenance and recuperation, this often helps him focus his power into a specific line of thought, picking a situation apart Sherlock style, or to quiet it entirely to let himself operate on autopilot. He can't quite astral project but give it another few hundred years.

- Charismatic: Extraordinarily affable, if only in the shallow way that professional entertainers are.

 

 

 

WEAKNESSES

 

- Wrathful: His first instinct is to dive headlong into any problem with both fists clenched. He's also somewhat of a serial instigator in his own right, not helped by him taking offense easily and holding grudges for a long, long time.

- Stubborn: Seemingly must do things the most difficult way possible, especially if a more tactful approach is called for. It's all about the struggle for him... even if most of his real problems in life end up being solved nonviolently or through less direct means. As Zucca once put, “He's a scalpel who thinks he's a hammer”.

- Morally/Intellectually Uneven: For all his affability and Christian notions, he's capable of being shockingly cold-hearted at times. There's simply no excuse for the lack of empathy with which he's capable of dismissing his friends, family, and loved ones if he feels he needs to. He operates on the presumption that people will always hold the same opinions of him and are incapable of changing. It's been disastrous to his personal life. Let's not even get started on how he treats his so-called normie friends on Earth. If you're not someone he's currently got a personal stake in, the best you're getting out of him is playful indifference.

- Overload/Burnout: At times his power provides him with an overabundance of input leading to severe cases of “rabbit hole” thinking that's borderline incomprehensible either to himself or anyone else. In extreme cases this results in his power shorting out entirely for days at a time. A great deal of concentration is required to break out of these bouts, sometimes even a prolonged period of isolation and meditation. This has been used against him many times by his more intelligent (or blindly lucky) adversaries.

- Self-destructive: Doc is far more preoccupied in brooding over his poor life choices and feeling like a martyr than making an effort to address the root causes in any meaningful way. This leads to a cycle of his creating new problems almost as soon as he solves old ones. He must suffer and he must ultimately be the cause of his own suffering.

 

 

POWER GRID


Intelligence

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Charisma

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Strength

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Speed

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Durability

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Combat Skills

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DOC MALLORY: THE TERRIFIC TAILOR ROGUES' GALLERY

 

ARCHENEMIES

The Artificer (Mirko Mallory)

The Fa'tik Empire

Wendell A. Roussimoff

 

MAJOR THREATS

The Illuminati (Lord Shane Hagan, etc.)

Sid Rockatansky

Mao Tse Mau

The Kumiho

Accuz Xerfantes

Cantor Grammick

 

SATTELITE ANTAGONISTS

CoS (Pyrodox, Dove, Sorova)

LADY

Capt. Loot

Mr. Fairweather

Claudio

JAQ/L

 

B-LISTERS & GOOFS

T-Bird

The Pangolian

Sorrowhand & Kretch: Attorneys at Law

Hare Razor (I-VIII)

 

MOOKS & GANGS

Fa'tik Seneschals (elite foot soldiers of the Empire)

Oni Green Gang (local Niigata street gang)

Various armies (North Koreans, etc.)




 

 

CITATIONS/BEHIND THE SCENES


Bio by Groveclearer 

Image 1 by Pawmaggedon

Image 2 by Kenji_Blake (NSFW)

Image 3 by Pawmageddon

Grid Average: 3.17


Sunday, August 7, 2022

sorovaweight2

 "I really wish Sorova wouldn't eat so much."
-Elder Saleria

Sorova Roussimoff






















Legal Name: Sorova Moniqual Roussimoff

Aliases: Singing Death

Sex: Female

Species: Rathi (snake)

Age: 25

Place of Birth: Classified

Legal Status: Member of Church of Revenance

Occupation: Minister of the Church

Sexuality: Heterosexual

Marital Status: Legally divorced (still religiously married) 

Length: 15’

Weight: 3,550 lb

Sexuality:  Heterosexual

Known Relatives: Wendell Roussimoff (husband), Montague Moniqual (father, deceased), Monique Moniqual (mother, deceased), Pyrodox (godbrother)

Vehicles of Choice: N/A, various

Weapons of Choice: Knives, Silenced pistol, Sniper Rifle. Her Coils, Venom

Creator: Pyrodox 

Voiceclaim: Kimiko Glenn, Ashley Serena (singing)

 

 

          Not much is known about Sorova’s background, other than that she was raised by the Cenobites of the Church of Revenance.  Having never taken on any vows, she was eventually allowed to pursue her own lay vocation outside the Church’s mysterious territories as a teenager.  Her talent for singing landed her some work in the opera at an early age and she caught the attention of a newly-rich Wendell Roussimoff.  He impulsively married the beautiful, svelte, and barely-legal snake, but her pious nature demanded that they be married within the Church of Revenance.  This came with a vow of secrecy backed up by an institutional reputation so fierce that even Wendell knew to keep his mouth shut.

           Despite a promising beginning, their marriage started to come apart.  Wendell’s increasingly erratic behavior, drug abuse, and adultery caused tension and eventually manifested into abuse.  At one point he accidentally set part of her face on fire, leaving distinctive scars which Sorova later embellished with florid blue paint.  While she tried to remain faithful, Wendell grew tired of her and civilly divorced her.  However, as far as the Church is concerned, they are still husband and wife.

        Confused and heartbroken, Sorova returned to the convent that raised her, determined to pursue a new vocation as a Minister of the Church, a special class of assassin/spy.  She found the training an effective coping mechanism, and she quickly became one of the most skilled combat experts the Church has to offer.  She lacks the strategic acumen of Pyrodox, so she’s mostly entrusted with assassination duties.  Because they share the same confessor, Pyrodox sees her almost as a younger sister she never had, although he feels that his terse corrections spoil this dynamic and turn him into his own older brother.  In social situations, she’s shown to be nice, if somewhat ditzy.  

       As an operative she has become feared the galaxy over.  Using her hauntingly graceful voice, she can strike fear into the heart of her quarry and break them psychologically before engagement.  She prefers knives to ranged weapons, but she is qualified to use the latter whenever necessary.  Her natural agility is enhanced by a levitation device which allows her to fly.  However, she has gained a massive amount of weight.  Her overeating is mostly a result of her mother's rattlesnake genes and her suppressed depression which, among other things, causes Saleria to worry about her.  Despite this, her extensive training has kept her bulk confined to her midsection, and it’s been quite useful in crushing her foes.  

        Despite their separation, Sorova remains faithful to Wendell, and she often revisits him, using her sultry charms to convince her wayward husband to consummate their marriage at times.  Naturally, this irritates Wendell to no end, but she does provide the occasional protection.  Sorova wants Wendell to turn his back on his ways, and she will never give up on him. 

 

     “Your friend is quite the case.”

     “I know.  But she’s more Wendy’s problem than anybody else’s.”

     “I thought I was a hopeless optimist when it comes to people.  How could she still 

      love him after all the things he did to her.”  

     “I guess she was a witness to a side of him most people don’t see.  Besides, its 

      her duty.”

     "Her duty?"

     "As a wife."

     “Oh.  ...It’s funny.  It’s not that she has any illusions about him, but there’s just this 

      charity so pure that could easily mistaken for naivete.  Do you worry about her?” 

     “Worry?  pfffhAHAHAHAAHAHAHAAAHAA *wheeze*BELLCHH-HAHAHAHAHA 

      *hiccup* Oh shit, you gave me hiccups.

     “I’m sorry.”

     “Yet another thing you feel guilty about and want to fix.  Use your powers to make 

      the hiccups go away, Zucca.”


           - Zucca Xerfantes and Pyrodox

 

 




 

STRENGTHS:

-Expert Combatant: Sorova is nearly unparalleled in raw fighting power, able to overcome her physical limitations to overcome multiple foes.

-Heavy: Sorova’s massive weight can be used to advantage in combat.

-Patient: Sorova is able to wait out enemies and is even-tempered enough to not get riled up, unlike Pyrodox.  This make her far more reliable than he when it comes to following orders.

-Courageous: Sorova will rush into battle and persist in spite of her full knowledge of her weaknesses and her suppressed fear.  She often endures her own emotional pain with stoicism.

-Strong Moral Code: Despite being an assassin, Sorova has a strong sense of honor.  She's chaste, and never hurts anyone unless she feels it is justified.

-Agreeable: When not fighting, Sorova can be endearingly bubbly and occasionally shows a charming side. Despite being very honest, she can get people to sympathize with her with just a doe-eyed look.  She manages to transition between sultry and cute almost seamlessly.

-Charitable: Despite her profession, she generally holds out hope for people, and can be surprisingly merciful.  Her experience with Wendell, however, has taught her not to make herself too vulnerable.

-Artistic: Sorova is a talented singer and has a knack for poetry.


WEAKNESSES:

-Overweight: Sorova is massively fat and completely unable to move without the help of her repulsor coils.  She overeats compulsively as a result of her depression.

-Not Cunning: Sorova is of average intelligence and lacks the strategic acumen to be much more than an assassin.

-Lacks Initiative: Sorova seems to show little to no leadership capabilities.

-Sensitive: Sorova can be very sensitive to slights, and is often depressed, despite her cheerful nature.  It’s considered good policy to keep her busy.

 

 

POWER GRID


Intelligence

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Charisma

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Strength

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Speed

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Durability

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CITATIONS/BEHIND THE SCENES


Bio by Pyrodox

Image 1 by Pyrodox

Image 2 by JulioMartell

Power Grid Average: 3.17
















Tuesday, May 31, 2022